doctorbadwolf
Heretic of The Seventh Circle
@pemerton Okay, I really appreciate the help, here. I know how to use anydice to get the raw data but I just go full himbo for some reason when I try to turn it into useful information. I mean I exaggerate, I built the old dice system by running numbers, but kinda like making a slick looking character sheet by beating my head against excel for hundreds of hours over the course of dozens of iterations, sometimes asking for help is really the better way!
So, one last question (I think), if you’re willing: how much smoother is the distribution with d6s? How about with a d12 and d6 rank dice?
I started with d10’s originally because it’s was d100+d10 rank dice, which is roughly the same as d20+ 1 point per rank, but curvier. So I’m not married to d10s, but they aren’t part of the game’s identity in my head. Especially since all attacks also function in d10’s, the idea being you only ever need up to 6 d10s to play the game. Obviously d6s are more common to have that many of, but we can also commission specialty dice sets with the Fir Bolg (of myth, big folk who spoke the first mortal language, and have a knack for linguistic, riddles, and throwing stuff) sigil for the game on the 10!
So, one last question (I think), if you’re willing: how much smoother is the distribution with d6s? How about with a d12 and d6 rank dice?
I started with d10’s originally because it’s was d100+d10 rank dice, which is roughly the same as d20+ 1 point per rank, but curvier. So I’m not married to d10s, but they aren’t part of the game’s identity in my head. Especially since all attacks also function in d10’s, the idea being you only ever need up to 6 d10s to play the game. Obviously d6s are more common to have that many of, but we can also commission specialty dice sets with the Fir Bolg (of myth, big folk who spoke the first mortal language, and have a knack for linguistic, riddles, and throwing stuff) sigil for the game on the 10!