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Changing Intimidate
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<blockquote data-quote="SiderisAnon" data-source="post: 3771806" data-attributes="member: 44949"><p>I believe that your re-write of Intimidation is an interesting one, but there is one point that I am uncertain on, which could really change how effective the use is for combat. If an opponent steps back, do they remain Intimidated? Could an opponent simply move away, catch his breath, and then move back up and so force you to use your Intimidation again if you want to keep the effect going. If that is the case, I am unsure of how much use it will really get in combat. The only time that would be really useful is against single big, bad opponents where the character can keep closing with them and keep them intimidated.</p><p></p><p>Looking at it from a purely numbers standpoint, I do not think that a character I created would use the skill as written. For weak monsters, they're pretty much going to fail and keep failing to resist. However, they probably don't need to be intimidated. For tough monsters, they're going to have a high chance of not being intimidated and they're going to keep that high chance every round as they try to resist.</p><p></p><p>Once you have the feat to make it part of a Move-action, I think it becomes much more useful. You can move up on someone, scaring them as you approach, and then gain the benefits. I can definitely see this from a cinematic standpoint with the warrior charging up, shouting their battle cry, and making their foes cringe. </p><p></p><p>However, once you can make multiple attacks, I think the Intimidate-as-Move will only get used when you're closing with someone anyway. It will then be an extra part of movement, that probably will never get used in a fight unless the extra attacks simply have no chance of hitting the monster's AC and so you might as well try for shaken.</p><p></p><p></p><p>For action and how it would look, I really like it. It would be a neat and fun effect. For numbers and its value compared to other warrior abilities, I think it might be a bit sub-optimal. So, it all boils down to if you were looking for mood or crunch to be more important.</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 3771806, member: 44949"] I believe that your re-write of Intimidation is an interesting one, but there is one point that I am uncertain on, which could really change how effective the use is for combat. If an opponent steps back, do they remain Intimidated? Could an opponent simply move away, catch his breath, and then move back up and so force you to use your Intimidation again if you want to keep the effect going. If that is the case, I am unsure of how much use it will really get in combat. The only time that would be really useful is against single big, bad opponents where the character can keep closing with them and keep them intimidated. Looking at it from a purely numbers standpoint, I do not think that a character I created would use the skill as written. For weak monsters, they're pretty much going to fail and keep failing to resist. However, they probably don't need to be intimidated. For tough monsters, they're going to have a high chance of not being intimidated and they're going to keep that high chance every round as they try to resist. Once you have the feat to make it part of a Move-action, I think it becomes much more useful. You can move up on someone, scaring them as you approach, and then gain the benefits. I can definitely see this from a cinematic standpoint with the warrior charging up, shouting their battle cry, and making their foes cringe. However, once you can make multiple attacks, I think the Intimidate-as-Move will only get used when you're closing with someone anyway. It will then be an extra part of movement, that probably will never get used in a fight unless the extra attacks simply have no chance of hitting the monster's AC and so you might as well try for shaken. For action and how it would look, I really like it. It would be a neat and fun effect. For numbers and its value compared to other warrior abilities, I think it might be a bit sub-optimal. So, it all boils down to if you were looking for mood or crunch to be more important. [/QUOTE]
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