DND_Reborn
The High Aldwin
Is one of the goals of Level Up to utilize existing mechanics (adding to them) or change how they are used?
Example:
Using existing mechanic: Death saves become DC 15 for a more deadly game.
Changing the mechanic: Death saves become a Constitution check instead of an untied saving throw because your physical health (i.e. CON) should alter your body's chances of stabilizing from injury.
I am asking because obviously this changes the design potential of Level Up depending on the intent of the authors.
Example:
Using existing mechanic: Death saves become DC 15 for a more deadly game.
Changing the mechanic: Death saves become a Constitution check instead of an untied saving throw because your physical health (i.e. CON) should alter your body's chances of stabilizing from injury.
I am asking because obviously this changes the design potential of Level Up depending on the intent of the authors.