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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changing Mechanics or Adding to Them
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<blockquote data-quote="DND_Reborn" data-source="post: 8065331" data-attributes="member: 6987520"><p>Hopefully, [USER=1]@Morrus[/USER] will chime in his views since they are driving the project (with feedback provided, of course).</p><p></p><p>As I see it, the goal should be to utilize existing mechanics by adding variant rules to the systems that are already in place. This way it can be as compatible with 5E, which is supposed to be a goal as I understand it.</p><p></p><p>Example: When you suffer a critical hit, you must make a death saving throw. If you fail the saving throw, a death save failure is recorded until you finish a short or long rest or regain any hit points.</p><p></p><p>This uses all existing mechanics: critical hits, death saves, and how death saves reset when you gain hit points. But, it also adds an element of danger to combat as having a failed death save <em>already</em> marked when you go to 0 hit points, starting you out that much closer to death!</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8065331, member: 6987520"] Hopefully, [USER=1]@Morrus[/USER] will chime in his views since they are driving the project (with feedback provided, of course). As I see it, the goal should be to utilize existing mechanics by adding variant rules to the systems that are already in place. This way it can be as compatible with 5E, which is supposed to be a goal as I understand it. Example: When you suffer a critical hit, you must make a death saving throw. If you fail the saving throw, a death save failure is recorded until you finish a short or long rest or regain any hit points. This uses all existing mechanics: critical hits, death saves, and how death saves reset when you gain hit points. But, it also adds an element of danger to combat as having a failed death save [I]already[/I] marked when you go to 0 hit points, starting you out that much closer to death! [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changing Mechanics or Adding to Them
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