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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changing Mechanics or Adding to Them
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<blockquote data-quote="Morrus" data-source="post: 8065384" data-attributes="member: 1"><p>So... here's the way I see it.</p><p></p><p>A mechanic like that isn't an actual compatibility issue. You're playing <em>Curse of Strahd</em> using <em>Level Up</em> rules. The important thing is all the monsters and magic items and stuff in CoS work as written in <em>Level Up</em>. The fact that you're using a different death save rule doesn't affect the compatibility of CoS. It might change the deadliness of CoS a bit or something (in the sense that many <em>Level Up</em> is more or less deadly than 5E) but CoS is still fully usable as-is in <em>Level Up</em>.</p><p></p><p>A compatibility issue arises when you have to run a monster from CoS and it doesn't work in <em>Level Up </em>without some conversion work. That's what we want to avoid with backwards compatibility.</p><p></p><p>Now, if we change a core mechanic, and 5E has character or monster abilities abilities which hinge off that core mechanic, we might run into a compatibility issue. Because the character class or monster is no longer compatible; but it might still work with the new mechanic. But this is detail stuff which is what we're going to be working hard on. And yes, it will very much limit what we can change.</p><p></p><p>But we're not planning on making sweeping changes to the core game. it will still very recognizably be the same game.</p><p></p><p>One approach is that we simply rewrite the abilities. The character has that ability, but now it works this way instead. We don't pan to copy/paste any of the SRD, so every word will be our own words, down to the individual spells. If we change how <em>fireball </em>works, a monster which can cats <em>fireball</em> can still cast <em>fireball,</em> just it works a bit different. That's still compatible.</p></blockquote><p></p>
[QUOTE="Morrus, post: 8065384, member: 1"] So... here's the way I see it. A mechanic like that isn't an actual compatibility issue. You're playing [I]Curse of Strahd[/I] using [I]Level Up[/I] rules. The important thing is all the monsters and magic items and stuff in CoS work as written in [I]Level Up[/I]. The fact that you're using a different death save rule doesn't affect the compatibility of CoS. It might change the deadliness of CoS a bit or something (in the sense that many [I]Level Up[/I] is more or less deadly than 5E) but CoS is still fully usable as-is in [I]Level Up[/I]. A compatibility issue arises when you have to run a monster from CoS and it doesn't work in [I]Level Up [/I]without some conversion work. That's what we want to avoid with backwards compatibility. Now, if we change a core mechanic, and 5E has character or monster abilities abilities which hinge off that core mechanic, we might run into a compatibility issue. Because the character class or monster is no longer compatible; but it might still work with the new mechanic. But this is detail stuff which is what we're going to be working hard on. And yes, it will very much limit what we can change. But we're not planning on making sweeping changes to the core game. it will still very recognizably be the same game. One approach is that we simply rewrite the abilities. The character has that ability, but now it works this way instead. We don't pan to copy/paste any of the SRD, so every word will be our own words, down to the individual spells. If we change how [I]fireball [/I]works, a monster which can cats [I]fireball[/I] can still cast [I]fireball,[/I] just it works a bit different. That's still compatible. [/QUOTE]
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