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General Tabletop Discussion
*Dungeons & Dragons
Changing subclasses mid-campaign (or even classes)
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<blockquote data-quote="DEFCON 1" data-source="post: 9523294" data-attributes="member: 7006"><p>I also would have no issue with this.</p><p></p><p>I am also a "rulings, not rules" kind of DM/player... and I also do not treat the narrative description that has been placed upon a mechanical construct within the game as proscriptive and unable to be changed. The game might describe a character with all the barbarian class game mechanics as a "Barbarian"... but I do not have any problem with changing that description in whichever manner I or the player wishes (if they have something else in mind for which the barbarian mechanics would be illustrate it.)</p><p></p><p>So in your case in particular... what matters to me is the story of your PC. Being the hobgoblin that had these twig fey for a long while but then acquiring an owlbear companion, and then eventually the twig fey merging into the essence of the owlbear. That narrative over time is my juice... not the game mechanics that were handed out to represent that narrative. So changing, adding, and/or removing game mechanics to the character in order to best represent the story of the PC (in this specific case, changing subclass) is all completely fine. And in fact... if it were me, I might not have even required you to change subclass completely (if you didn't necessarily want to lose the swarmkeeper mechanics you had had up to that point.) I quite possibly might have let you keep your swarmkeeper mechanics and then ADD beastmaster mechanics on top of it... under the assumption that adding those mechanics would be like no different than getting a magic item or two that gives out additional mechanics. And it wouldn't matter if we called it as being "two subclasses" or "one subclass" and a "magical boon" (that just happened to have the same mechanics as a second subclass), or whatever definitions we wanted to use. The definitions and descriptions of what these mechanic are don't matter to me... what matters is the character getting the mechanics they want to best illustrate who their character is and what their story is.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9523294, member: 7006"] I also would have no issue with this. I am also a "rulings, not rules" kind of DM/player... and I also do not treat the narrative description that has been placed upon a mechanical construct within the game as proscriptive and unable to be changed. The game might describe a character with all the barbarian class game mechanics as a "Barbarian"... but I do not have any problem with changing that description in whichever manner I or the player wishes (if they have something else in mind for which the barbarian mechanics would be illustrate it.) So in your case in particular... what matters to me is the story of your PC. Being the hobgoblin that had these twig fey for a long while but then acquiring an owlbear companion, and then eventually the twig fey merging into the essence of the owlbear. That narrative over time is my juice... not the game mechanics that were handed out to represent that narrative. So changing, adding, and/or removing game mechanics to the character in order to best represent the story of the PC (in this specific case, changing subclass) is all completely fine. And in fact... if it were me, I might not have even required you to change subclass completely (if you didn't necessarily want to lose the swarmkeeper mechanics you had had up to that point.) I quite possibly might have let you keep your swarmkeeper mechanics and then ADD beastmaster mechanics on top of it... under the assumption that adding those mechanics would be like no different than getting a magic item or two that gives out additional mechanics. And it wouldn't matter if we called it as being "two subclasses" or "one subclass" and a "magical boon" (that just happened to have the same mechanics as a second subclass), or whatever definitions we wanted to use. The definitions and descriptions of what these mechanic are don't matter to me... what matters is the character getting the mechanics they want to best illustrate who their character is and what their story is. [/QUOTE]
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