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General Tabletop Discussion
*Dungeons & Dragons
Changing subclasses mid-campaign (or even classes)
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<blockquote data-quote="tetrasodium" data-source="post: 9523576" data-attributes="member: 93670"><p>I think it's important to acknowledge that there are two <em>very</em> different scenarios here & they each present a different hurdle to clear with totally different needs. You've got new players who didn't know better & learned a bit or are now getting help & more experienced players who simply want a change.</p><p></p><p>In the first category... anything up to "Sure! heck yea go for it newguyBob! Looks like ExperiencedAlice is helping you, Hey Dave lets talk about that thing (shopping crafting etc) for a minute while they do that" is an option. In the other category I prefer to lean more towards "sure swap it out between sessions/when you guys go back to town/etc" as appropriate to the reason why the experienced player wanted to change class, the current events of the adventure, &how often they are changing. Why/how often matters with experienced players because there's a difference between "I'm bored playing a $classA want to play that $classB" vrs "this adventure seems more natury & survival focused, I want to change my diplomancer sorcerer to an outlander ranger". </p><p></p><p>Either way I'm pretty flexible & would love to work with players who want to change their PC mid campaign. Unfortunately these days (5e) that almost always seems to crash into a brick wall of "I want to play our my character's story[so you must execute it fairly while I mope as it is or dream about what it could be while it gives survival it's all]"</p><p></p><p>Having rules to make changes to PCs mid campaign is one of the nice things about draw steel <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9523576, member: 93670"] I think it's important to acknowledge that there are two [I]very[/I] different scenarios here & they each present a different hurdle to clear with totally different needs. You've got new players who didn't know better & learned a bit or are now getting help & more experienced players who simply want a change. In the first category... anything up to "Sure! heck yea go for it newguyBob! Looks like ExperiencedAlice is helping you, Hey Dave lets talk about that thing (shopping crafting etc) for a minute while they do that" is an option. In the other category I prefer to lean more towards "sure swap it out between sessions/when you guys go back to town/etc" as appropriate to the reason why the experienced player wanted to change class, the current events of the adventure, &how often they are changing. Why/how often matters with experienced players because there's a difference between "I'm bored playing a $classA want to play that $classB" vrs "this adventure seems more natury & survival focused, I want to change my diplomancer sorcerer to an outlander ranger". Either way I'm pretty flexible & would love to work with players who want to change their PC mid campaign. Unfortunately these days (5e) that almost always seems to crash into a brick wall of "I want to play our my character's story[so you must execute it fairly while I mope as it is or dream about what it could be while it gives survival it's all]" Having rules to make changes to PCs mid campaign is one of the nice things about draw steel :D [/QUOTE]
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