dave2008
Legend
Yeah, well, sometimes I'm thick too, so don't blame yourselfI think its very nice work. There are definitely a few different goals people have with 4e hacks. It would be interesting to see a range of them published.
Yes it would.
Yeah, well, sometimes I'm thick too, so don't blame yourselfI think its very nice work. There are definitely a few different goals people have with 4e hacks. It would be interesting to see a range of them published.
When building my own adventures I see the flexibility of being able to break up the adventuring day into 3 or up to 9 encounters with my 4.5 Edition changes. However, one thing that I still feel is quite inflexible is the definition of the Extended Rest. I think it would provide a lot more control to the DM and adventure designer if you had more rest options, or "levels" of rest to play with.
I have been thinking about breaking it up in 3 levels of Extended Rest:
1. Safe Haven: You rest for an uninterrupted 8 hours, with no percieved or imagined threats. This would be in the safety of an Inn with no guard duty, for anybody in the party as there is no percieved threat to be wary about.
2. Adventure Rest: You rest for 8 hours but with up to 2 hours of light activities, such a reading, standing watch, etc. This would be when travelling or trying to take rest in a dungeon environment.
3. Interrupted Rest: The rest is interrupted and you have to do stenous activity like fighting or travel for up to an hour to finda a new location, etc.
How would Healing Surge and Hit Point recovery work for these different levels of Rest? How should Power recovery work, and Exhaustion recovery work?
My personal take would probably be :
Save Haven - everything recovers
Wary Rest (Adventure Rest) - recover half of 3d4 HS*, half you daily attack powers and all your utility powers
*I know it looks awkward, but I want a very high probably of a median result
Interrupted rest - recover 1d4 HS, one daily attack power, and one daily utility power
I'm not proficient enough in your system to comment on Exhaustion... (as of right now, but I'll get there!)