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Changing the Magical Economy...
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<blockquote data-quote="BobTheNob" data-source="post: 5124588" data-attributes="member: 82425"><p>Your observations are correct, and your analysis of the means by which cost increases are calculated are bang on.</p><p> </p><p>I think the teired multiplicative increase (currently 5) is an important one, but the current factor of 5 is quite literally just a number. Yes, it could just as eaily and feaibly work with a factor of 3.</p><p> </p><p>The fact that players get so little money for their loot is attractive to me though. Finding phat loot is a great carrot on a stick for keeping players moving forward, and the gold they have (mixed with sell value) aint quite enough to keep you geared feasibly. Change the factor to 3, and players can equip themselves more easily, since logically the value/5 sell price is based on a 5 factor teir, and you would need to change that to value/3.</p><p> </p><p>As much as I agree with your observations, I do shurg my shoulders. I follow the advised treasure parcel to the letter and I find the party is adequately (not overly) equipped to be able to handle what comes, and at the same time the flow of loot is enough to keep them excited when they get the really coll drop.</p><p> </p><p>I hear your point, but for our game the system prescribed is working, so my personnel inclination would not be to alter it.</p><p> </p><p>All the best to you deriving something you are more comfortable with.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5124588, member: 82425"] Your observations are correct, and your analysis of the means by which cost increases are calculated are bang on. I think the teired multiplicative increase (currently 5) is an important one, but the current factor of 5 is quite literally just a number. Yes, it could just as eaily and feaibly work with a factor of 3. The fact that players get so little money for their loot is attractive to me though. Finding phat loot is a great carrot on a stick for keeping players moving forward, and the gold they have (mixed with sell value) aint quite enough to keep you geared feasibly. Change the factor to 3, and players can equip themselves more easily, since logically the value/5 sell price is based on a 5 factor teir, and you would need to change that to value/3. As much as I agree with your observations, I do shurg my shoulders. I follow the advised treasure parcel to the letter and I find the party is adequately (not overly) equipped to be able to handle what comes, and at the same time the flow of loot is enough to keep them excited when they get the really coll drop. I hear your point, but for our game the system prescribed is working, so my personnel inclination would not be to alter it. All the best to you deriving something you are more comfortable with. [/QUOTE]
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