A Player in my game wants to create a Wildsoul sorcerer with the following changes:
All instances of DEX having affect are changed to be based upon INT. Charisma will still be the primary score.
He keeps a spellbook (but still only one spell per level).
He'd like the refluff his class to where he's an expert in esoteric lore, numerology, etc. Basically, he wants to be superbly intelligent instead of superbly dexterous at high levels.
Assuming he focuses primarily on 2 ability scores (and thus sacrifices DEX for INT), I see the following things he loses & gains:
Losses:
- His Initiative modifier will be much lower.
- DEX based skills will be much lower: Acrobatics, Stealth, Thievery. None of these are class skills for the Sorcerer, however.
- Generic DEX checks will be lower.
- Ranged attack rolls with weapons will be lower (but the Sorcerer gets a RBA spell anyway).
- Multiclass worse with some classes. (not applicable in his case)
Gains:
- INT skills will be higher (Arcana, History & Religion, 2 of which are class skills), and thus
- Rituals will be more effective (This is the main mechanistic reason he wants to make the change)
- Generic INT checks will be higher.
- Multiclass better with some classes, especially some that sinergize with the Sorcerer (Not applicable in his case, he's MC'd into Warlock).
In my game, at best guess, you're roughly equally likely to need to make a DEX check and an INT check, but a penalty for failed DEX check is much more likely to hurt you. Plus, generally, you only need one person to MAKE that INT check.
Mechanistically, he'd likely trade high initiative for better rituals.
Assuming this list covers everything, I'm likely to allow the change for free. Anything I'm missing? I'd charge a feat if I thought he was gaining too much.
All instances of DEX having affect are changed to be based upon INT. Charisma will still be the primary score.
He keeps a spellbook (but still only one spell per level).
He'd like the refluff his class to where he's an expert in esoteric lore, numerology, etc. Basically, he wants to be superbly intelligent instead of superbly dexterous at high levels.
Assuming he focuses primarily on 2 ability scores (and thus sacrifices DEX for INT), I see the following things he loses & gains:
Losses:
- His Initiative modifier will be much lower.
- DEX based skills will be much lower: Acrobatics, Stealth, Thievery. None of these are class skills for the Sorcerer, however.
- Generic DEX checks will be lower.
- Ranged attack rolls with weapons will be lower (but the Sorcerer gets a RBA spell anyway).
- Multiclass worse with some classes. (not applicable in his case)
Gains:
- INT skills will be higher (Arcana, History & Religion, 2 of which are class skills), and thus
- Rituals will be more effective (This is the main mechanistic reason he wants to make the change)
- Generic INT checks will be higher.
- Multiclass better with some classes, especially some that sinergize with the Sorcerer (Not applicable in his case, he's MC'd into Warlock).
In my game, at best guess, you're roughly equally likely to need to make a DEX check and an INT check, but a penalty for failed DEX check is much more likely to hurt you. Plus, generally, you only need one person to MAKE that INT check.
Mechanistically, he'd likely trade high initiative for better rituals.
Assuming this list covers everything, I'm likely to allow the change for free. Anything I'm missing? I'd charge a feat if I thought he was gaining too much.