• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[Chaosium] Pendragon: Where It All Began - design journal by David Larkins

A new edition of the Pendragon RPG is coming! The intention of this series of design journals by Pendragon line editor David Larkins is to trace the path of development, starting in the early 1980s and culminating with the forthcoming new edition of the Pendragon RPG, which will be first to be wholly published by Chaosium in a quarter-century.

pendragon-design-journal.png

By David Larkins, Pendragon line editor.

A new edition of the Pendragon RPG is coming! The intention of this series of design journals by Pendragon line editor David Larkins is to trace the path of development, starting in the early 1980s and culminating with the forthcoming new edition of the Pendragon RPG, which will be first to be wholly published by Chaosium in a quarter-century.

For this first article, David takes a look at where it all began...


malory-greg-s-copies.png

The path to the forthcoming 6th edition of Pendragon formally began on April 5th, 2010, when Greg Stafford sent out an email to his team of collaborators (whom he referred to as his “Household”) outlining his vision for the new edition—his Ultimate Edition.

When Greg passed away far too soon in 2018, he left behind decades’ worth of material, both paper and digital, tracing the game’s development. Most of these archives are currently in my care (from where I sit, I can see the shelf of vertical files containing dozens of detailed “hundred maps” of every county in Logres…), but there was one artifact that has remained out at Greg’s home in California: the original two-volume set of Le Morte d’Arthur from which Greg first began formulating the mechanical underpinnings of Pendragon.

Thanks to Greg’s friend and longtime Pendragon contributor David Zeeman, I recently received photos of the marginal notes Greg scribbled all those years ago, some of which (for there are many) are shared here for the first time.

We see Greg zeroing in on the core concepts of the game in Caxton’s Preface (“For herein may be seen noble chivalry, courtesy, humanity, friendliness, hardiness, love, friendship, cowardice, murder, hate, virtue, and sin. Do after the good and leave the evil, and it shall bring you to good fame and renown.”).

greg-caxton.png

Then, as the tale unfolds, we see Greg marking incidents in the book as he refines his ideas for Traits and Passions, and how those mechanics will work in play: “Mark gets a passion”; “Jealousy”; “Lancelot fumbles Energetic”; “Madness strikes Lancelot”.

greg-mark.png


greg-lance.png

Some terms are already there (Heraldry, Awareness); others are still in development (Injustice, Courage).

greg-heraldry.png


greg-justice.png

The note that brought me the greatest delight had to do with Greg’s thoughts on Queen Guenever: “Gwen is honorable & I’ll kill anyone who disagrees.”

gwen-greg.png

At some point, I will be writing about the revised Great Pendragon Campaign project currently under way, which includes a more detailed and nuanced treatment of the queen in the overall story arc. I’m tempted to include that bit of marginalia as a quote somewhere in the text…

For now, though, look forward to more details in forthcoming articles on the development cycle of 6th edition, including Greg’s journey from that first announcement back in 2010 to how we’re carrying on his vision and legacy today.

Until then, “Let us win glory for our king, who will reward us with honors and lands; and the devil take the hindermost!”
 

log in or register to remove this ad


MGibster

Legend
Whenever I talk about a game tailored to its source material Pendragon is the example I use. It's just such a great game. Thanks for a little insight into its creation.
 



Obmug

Villager
From a French canadian point of view "Le Morte d'Arthur" is quite funny, it should be "La mort d'Arthur" in French.
If it were modern French, sure, but the title was written in 15th century Middle French which differs in any number of ways.

ETA: I swear I didn’t mean this to come across as pedantic as it now seems in retrospect, LOL.
 
Last edited:

Mercador

Adventurer
If it were modern French, sure, but the title was written in 15th century Middle French which differs in any number of ways.

ETA: I swear I didn’t mean this to come across as pedantic as it now seems in retrospect, LOL.
Yeah, it's possible, I haven't thought of that. You aren't pedantic.
 

Mercador

Adventurer

Since morte (or mort) is a feminine noun, French would require the article la (i.e., "la mort d'Arthur"). According to Stephen H. A. Shepherd, "Malory frequently misapplies le in titular compounds, perhaps on a simple sonic and gender-neutral analogy with 'the'". Stephen H. A. Shepherd, ed., Le Morte Darthur, by Sir Thomas Malory (New York: W.W. Norton, 2004), 1n.
 


Michael O'Brien

Hero
Publisher
FYI, over on our 'Chaosium Interviews' thread, David Larkins gives an expert's perspective on the new Green Knight movie, how it relates to the original poem, and how it relates to the Pendragon TTRPG:

 

Voidrunner's Codex

Related Articles

Remove ads

Voidrunner's Codex

Remove ads

Top