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Chaosium Releases Basic Role Playing SRD
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<blockquote data-quote="foolcat" data-source="post: 7951279" data-attributes="member: 7005182"><p>Straight from the horse‘s mouth, Chaosium doesn’t want re-skins or retro versions of their games published by third parties under their own BRP OGL. So no BRP-based <strong>Holler of Hastur 5.5</strong>, ever. Which is understandable, because it lies in the very nature of an OGL that it’s up for grabs by anyone, no questions asked.</p><p></p><p>Regarding the game mechanics that also fall under the Prohibited Content clause, it’s exactly about that: mechanics. For example, Mythras has rules for passions and skill augmentations (mainly through said passions) as well, but they work differently than their namesakes in RuneQuest: Glorantha. So for all intends and purposes, you‘re allowed to graft rules for passions and skill augmentations that are “substantially similar“ to those of Mythras onto your BRP OGL-based product, but not those that are a copy in all but words of the ones found in RQ:G. Or just invent your own and have fun balancing them.</p><p></p><p>The SRD being so slim isn’t necessarily a bad thing, either. Anything that’s in the BGB and doesn’t fall under the PC clause may be used as inspiration as is seen fit. You want hit locations with their own HP, strike ranks instead of DEX ranks, skill groups which are modified by attribute bonuses, or default skill values determined by reigning attributes instead of a flat number? Go right ahead. You may even lift the Bonus and Penalty Dice rule staight out of CoC7 and call it, let’s see, Advantage/Disadvantage (where have I seen this before?).</p></blockquote><p></p>
[QUOTE="foolcat, post: 7951279, member: 7005182"] Straight from the horse‘s mouth, Chaosium doesn’t want re-skins or retro versions of their games published by third parties under their own BRP OGL. So no BRP-based [B]Holler of Hastur 5.5[/B], ever. Which is understandable, because it lies in the very nature of an OGL that it’s up for grabs by anyone, no questions asked. Regarding the game mechanics that also fall under the Prohibited Content clause, it’s exactly about that: mechanics. For example, Mythras has rules for passions and skill augmentations (mainly through said passions) as well, but they work differently than their namesakes in RuneQuest: Glorantha. So for all intends and purposes, you‘re allowed to graft rules for passions and skill augmentations that are “substantially similar“ to those of Mythras onto your BRP OGL-based product, but not those that are a copy in all but words of the ones found in RQ:G. Or just invent your own and have fun balancing them. The SRD being so slim isn’t necessarily a bad thing, either. Anything that’s in the BGB and doesn’t fall under the PC clause may be used as inspiration as is seen fit. You want hit locations with their own HP, strike ranks instead of DEX ranks, skill groups which are modified by attribute bonuses, or default skill values determined by reigning attributes instead of a flat number? Go right ahead. You may even lift the Bonus and Penalty Dice rule staight out of CoC7 and call it, let’s see, Advantage/Disadvantage (where have I seen this before?). [/QUOTE]
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