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<blockquote data-quote="Chaosmancer" data-source="post: 9049983" data-attributes="member: 6801228"><p>Yep, it really doesn't work as designed, which is why I tried to fix it. </p><p></p><p>I also want to note... what generally matters in terms of game moments aren't the long distance hauls that are actually impossible feats of endurance. What generally matters are the adrenaline strength moments like a woman lifting a car off her child. Those are the types of moments we tend to picture in DnD. </p><p></p><p>I think a desperate fighter who can fight giants one on one SHOULD be able to lift a car off someone. Or at least a carriage. And so even as the endurance gets ludicrous, it is those moments of immense strength that I'm looking for.</p><p></p><p></p><p></p><p>DnD generally says you can't constantly dash, so you would be looking at the 45 ft per turn, not the 90. </p><p></p><p>But again, I agree you are largely correct. Many marathon walkers cover 26 miles in 7 hours, faster and without breaks they can cover 30. Accounting for more difficult terrain than flat paved roads, it isn't unreasonable to assume 24 miles on a marching day and again, that fast march of 30. And that is your average speed.</p><p></p><p>One thing worth noting though, is you usually aren't going to have the party moving at different speeds, and again, the marching time is usually not something people care about. You don't feel fast if you can cover 40 miles in a day, even though that is actually very impressive and beyond what most people could even consider. You end up feeling fast with how you move in combat.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9049983, member: 6801228"] Yep, it really doesn't work as designed, which is why I tried to fix it. I also want to note... what generally matters in terms of game moments aren't the long distance hauls that are actually impossible feats of endurance. What generally matters are the adrenaline strength moments like a woman lifting a car off her child. Those are the types of moments we tend to picture in DnD. I think a desperate fighter who can fight giants one on one SHOULD be able to lift a car off someone. Or at least a carriage. And so even as the endurance gets ludicrous, it is those moments of immense strength that I'm looking for. DnD generally says you can't constantly dash, so you would be looking at the 45 ft per turn, not the 90. But again, I agree you are largely correct. Many marathon walkers cover 26 miles in 7 hours, faster and without breaks they can cover 30. Accounting for more difficult terrain than flat paved roads, it isn't unreasonable to assume 24 miles on a marching day and again, that fast march of 30. And that is your average speed. One thing worth noting though, is you usually aren't going to have the party moving at different speeds, and again, the marching time is usually not something people care about. You don't feel fast if you can cover 40 miles in a day, even though that is actually very impressive and beyond what most people could even consider. You end up feeling fast with how you move in combat. [/QUOTE]
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