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Chaosmancer Martial Brews
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<blockquote data-quote="Chaosmancer" data-source="post: 9050474" data-attributes="member: 6801228"><p>Yeah, as I mentioned for the Pushing yourself system, I designed it first as a fix for more dynamic chases. </p><p></p><p>I actually did have a barbarian feature I think... (goes digging) Hmm, can't find it. I may have not added it because you can only add so much before you start tipping power in an undesirable way. Anyways, it was basically evasion but for constitution saves. I've always liked the idea, just never found a good way to use it.</p><p></p><p>But you can also take existing abilities and add on to them as well. For example, I could see taking the Ranger's Land Stride ability and adding a blurb to it that you get +5 on Pushing yourself checks and only gain exhaustion if you roll a 1 on the d20, making them MUCH better at it. </p><p></p><p>The main point of the system in this stage is to give us set hooks. Now that we have this sub-system of rolling athletics to increase movement speed, we can design abilities around it. We can say that these classes get bonuses to the roll, while these classes get to ignore X levels of exhaustion caused by the system. It allows us to differentiate and begin highlighting the different ways these classes achieve similar results. </p><p></p><p>I'd actually love if you wanted to pop in some suggestions for new class features.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9050474, member: 6801228"] Yeah, as I mentioned for the Pushing yourself system, I designed it first as a fix for more dynamic chases. I actually did have a barbarian feature I think... (goes digging) Hmm, can't find it. I may have not added it because you can only add so much before you start tipping power in an undesirable way. Anyways, it was basically evasion but for constitution saves. I've always liked the idea, just never found a good way to use it. But you can also take existing abilities and add on to them as well. For example, I could see taking the Ranger's Land Stride ability and adding a blurb to it that you get +5 on Pushing yourself checks and only gain exhaustion if you roll a 1 on the d20, making them MUCH better at it. The main point of the system in this stage is to give us set hooks. Now that we have this sub-system of rolling athletics to increase movement speed, we can design abilities around it. We can say that these classes get bonuses to the roll, while these classes get to ignore X levels of exhaustion caused by the system. It allows us to differentiate and begin highlighting the different ways these classes achieve similar results. I'd actually love if you wanted to pop in some suggestions for new class features. [/QUOTE]
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