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<blockquote data-quote="Chaosmancer" data-source="post: 9050830" data-attributes="member: 6801228"><p>Neat</p><p></p><p></p><p></p><p>Well, for climb and swim I have a 1st level feat. It isn't <em>exactly</em> giving those speeds (because giving a swim speed has weapon implications) but it is close enough. This is the currently written version, without my changes to the jump.</p><p></p><p><strong><u>Athlete</u></strong></p><p><em><strong>Prerequisite</strong></em>: None</p><p><strong><em>Repeatable</em></strong>: No</p><p>You have undergone extensive physical training to gain the following benefits:</p><p><strong><em>Kip Up</em></strong>: When you are prone, standing up uses only 5 feet of your movement.</p><p><strong><em>Tri-Athlete</em></strong>: Climbing and Swimming doesn't cost you extra movement. When you roll for difficult climbing or swimming situations, you have advantage</p><p><strong><em>Spring-Heeled</em></strong>: You can make a running long jump or arunning high jump after moving only 5 feet on foot, rather than 10 feet. You can add your proficiency bonus to high jumps and five times your proficiency bonus to long jumps.</p><p><strong><em>Stone Press</em></strong>: When you are pushing, dragging, or lifting something, your speed is only reduced to 10 ft, not 5 ft.</p><p></p><p>I'm not sure what exactly you mean by using lockpicking without penalty, and climbing to my knowledge doesn't directly give any penalties to anything. </p><p></p><p></p><p>Balancing on Water... I kind of like as a Monk ability. I'm not sure why. </p><p></p><p>Balancing on Air is flight, and I currently don't have explicit ways to do that. There are some subclass abilities obviously, but I'm not sure how I want to go about increasing access to it. </p><p></p><p>Running Across a Ceiling or walls, well... this one I kind of cheat on. See, if you have the movement speed and a climb speed... there isn't really a difference. So, let's say I had someone who had a speed of 40 and climb and they wanted to run, parkour off a wall and wall run 20 ft, then land and attack someone... I'd probably just let them. They basically just climbed, and it is a cool moment without me needing to force a specific narrative on how they just did that.</p><p></p><p></p><p></p><p>Well, barbarians get this with Indomitable might, they can't roll less than their strength score. There would be space to do this here and there for certain archetypes I think. I wouldn't want to make it too common though, because the 10+mod reliable talent is a rogue staple and a big part of their power as a class.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9050830, member: 6801228"] Neat Well, for climb and swim I have a 1st level feat. It isn't [I]exactly[/I] giving those speeds (because giving a swim speed has weapon implications) but it is close enough. This is the currently written version, without my changes to the jump. [B][U]Athlete[/U][/B] [I][B]Prerequisite[/B][/I]: None [B][I]Repeatable[/I][/B]: No You have undergone extensive physical training to gain the following benefits: [B][I]Kip Up[/I][/B]: When you are prone, standing up uses only 5 feet of your movement. [B][I]Tri-Athlete[/I][/B]: Climbing and Swimming doesn't cost you extra movement. When you roll for difficult climbing or swimming situations, you have advantage [B][I]Spring-Heeled[/I][/B]: You can make a running long jump or arunning high jump after moving only 5 feet on foot, rather than 10 feet. You can add your proficiency bonus to high jumps and five times your proficiency bonus to long jumps. [B][I]Stone Press[/I][/B]: When you are pushing, dragging, or lifting something, your speed is only reduced to 10 ft, not 5 ft. I'm not sure what exactly you mean by using lockpicking without penalty, and climbing to my knowledge doesn't directly give any penalties to anything. Balancing on Water... I kind of like as a Monk ability. I'm not sure why. Balancing on Air is flight, and I currently don't have explicit ways to do that. There are some subclass abilities obviously, but I'm not sure how I want to go about increasing access to it. Running Across a Ceiling or walls, well... this one I kind of cheat on. See, if you have the movement speed and a climb speed... there isn't really a difference. So, let's say I had someone who had a speed of 40 and climb and they wanted to run, parkour off a wall and wall run 20 ft, then land and attack someone... I'd probably just let them. They basically just climbed, and it is a cool moment without me needing to force a specific narrative on how they just did that. Well, barbarians get this with Indomitable might, they can't roll less than their strength score. There would be space to do this here and there for certain archetypes I think. I wouldn't want to make it too common though, because the 10+mod reliable talent is a rogue staple and a big part of their power as a class. [/QUOTE]
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