Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Char-op Box
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifft" data-source="post: 5088642" data-attributes="member: 6562"><p>Character Optimization in 4e is <strong>nothing</strong> like it was in 3e. Like Draco says, it's no longer a single-player "I win" button.</p><p></p><p>This is for two reasons:</p><p></p><p>1/ The smallest unit of battle in 3e (and earlier) was the PC. You could plan your dude in isolation, and you lived or died mostly on your own merits. In 4e, the smallest unit of battle is the <strong>party</strong>. You live and die based on <strong>party synergy</strong>, not on the strength of your PC's build in isolation.</p><p></p><p>2/ The optimization ceiling is a lot lower in 4e. In 3e, a spellcaster could literally win fights by himself. Initiative was huge, because a save-or-die battle could be over in the surprise round. 4e eliminated this in several ways, but the important upshot is that you can no longer build a dude who can win every fight by himself (<em>this is only mostly true, as loopholes do still exist</em>).</p><p></p><p>However, in trade for the lower optimization ceiling, the game seems to have a higher optimization floor. In the previous edition, you could have a sucky casting stat, but make up for it by casting spells which didn't allow a saving throw, like party buffs or battlefield control. Sure, you'd also have fewer spells per day, but you could make up for <u>that</u> with the Scribe Scroll feat and some cash.</p><p></p><p>4e doesn't allow that kind of trade-off. Everything is an attack: it's a nice unified mechanic, and it makes the DM's job a lot easier, but it means your PC can't avoid making attacks -- if you can't buff your allies without also hitting, you can't compensate for being bad at hitting by buffing your allies.</p><p></p><p>So: you no longer have the "freedom" to break the game, but you also no longer have the "freedom" to suck at your chosen class.</p><p></p><p>- - -</p><p></p><p>In contrast, because of these changes, optimization is no longer a spotlight-hog's tactic. I can -- and do -- play a Cleric who is as ZOMG TEH BORKENZ as he can be, but only in so far as he pushes the rest of the party's expected damage through the roof.</p><p></p><p>In past editions, the "optimal" tactic was usually to buff yourself and then out-fighter the Fighter -- in 4e, the "optimal" tactic is teamwork: help the party focus fire, keep them healed so they don't waste actions healing themselves, and attract OAs from foes whom your allies have marked.</p><p></p><p>- - -</p><p></p><p>Finally, there are some great characters who don't have an 18 (post-racial) in their primary attack stat. They are the <strong>exception</strong> to the rule -- and they are the minority -- but they do exist. The 16/16/16 Dwarf Fighter is a good example.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5088642, member: 6562"] Character Optimization in 4e is [b]nothing[/b] like it was in 3e. Like Draco says, it's no longer a single-player "I win" button. This is for two reasons: 1/ The smallest unit of battle in 3e (and earlier) was the PC. You could plan your dude in isolation, and you lived or died mostly on your own merits. In 4e, the smallest unit of battle is the [b]party[/b]. You live and die based on [b]party synergy[/b], not on the strength of your PC's build in isolation. 2/ The optimization ceiling is a lot lower in 4e. In 3e, a spellcaster could literally win fights by himself. Initiative was huge, because a save-or-die battle could be over in the surprise round. 4e eliminated this in several ways, but the important upshot is that you can no longer build a dude who can win every fight by himself ([i]this is only mostly true, as loopholes do still exist[/i]). However, in trade for the lower optimization ceiling, the game seems to have a higher optimization floor. In the previous edition, you could have a sucky casting stat, but make up for it by casting spells which didn't allow a saving throw, like party buffs or battlefield control. Sure, you'd also have fewer spells per day, but you could make up for [u]that[/u] with the Scribe Scroll feat and some cash. 4e doesn't allow that kind of trade-off. Everything is an attack: it's a nice unified mechanic, and it makes the DM's job a lot easier, but it means your PC can't avoid making attacks -- if you can't buff your allies without also hitting, you can't compensate for being bad at hitting by buffing your allies. So: you no longer have the "freedom" to break the game, but you also no longer have the "freedom" to suck at your chosen class. - - - In contrast, because of these changes, optimization is no longer a spotlight-hog's tactic. I can -- and do -- play a Cleric who is as ZOMG TEH BORKENZ as he can be, but only in so far as he pushes the rest of the party's expected damage through the roof. In past editions, the "optimal" tactic was usually to buff yourself and then out-fighter the Fighter -- in 4e, the "optimal" tactic is teamwork: help the party focus fire, keep them healed so they don't waste actions healing themselves, and attract OAs from foes whom your allies have marked. - - - Finally, there are some great characters who don't have an 18 (post-racial) in their primary attack stat. They are the [b]exception[/b] to the rule -- and they are the minority -- but they do exist. The 16/16/16 Dwarf Fighter is a good example. Cheers, -- N [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Char-op Box
Top