Flipguarder
First Post
This may be a volatile topic but I believe it warrants discussion.
I've heard a lot of people I know explaining that they think the ONLY reasonable way to build a character follows this suit.
1. Find a race you want to play.
2. Find a class which has its secondary and primary stats line up with your races bonuses.
3. Ability scores at 1st level should be something like: 20, 16, 11, 10, 10, 8
3. If you are a weapon class, take weapon prof first.
4. Take expertise and "necessary" feats like painful oath before any skill or RP related feats.
This limits the amount of character choices substantially, and eliminates a lot of RP options for those who want them.
Now my question is this. Is this something that has been created by the community in its "optimization furor" (this is my personal opinion). Or is it a product of WOTC and thus a design flaw.
I've heard a lot of people I know explaining that they think the ONLY reasonable way to build a character follows this suit.
1. Find a race you want to play.
2. Find a class which has its secondary and primary stats line up with your races bonuses.
3. Ability scores at 1st level should be something like: 20, 16, 11, 10, 10, 8
3. If you are a weapon class, take weapon prof first.
4. Take expertise and "necessary" feats like painful oath before any skill or RP related feats.
This limits the amount of character choices substantially, and eliminates a lot of RP options for those who want them.
Now my question is this. Is this something that has been created by the community in its "optimization furor" (this is my personal opinion). Or is it a product of WOTC and thus a design flaw.