Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Char-op Box
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="outsider" data-source="post: 5090293" data-attributes="member: 54690"><p>The original post isn't the only way to build a successful character in 4e. It's not even the only way to build an optimized character in 4e.</p><p></p><p>Race selection is more complicated than just picking whatever gives you a bonus to both your primary and secondary attribute. Such a race is going to be one of your best options, and is certainly the most obvious one. There's several different things races give you though, and you have to figure out from your class/feature how important each thing is.</p><p></p><p>1. Bonus to primary attack stat: this is probably the best thing a race can give you for any class. It can, however, be beaten with the right combination of other race features though.</p><p>2. Bonus to secondary stat: depending on your class/feature, this may be awesome, or not very important. Some classes might even be able to put a bonus to two secondary stats to good use.</p><p>3. Bonus to tertiary stats: by this, I mean stats that don't directly affect the class or it's powers. These are sometimes useful for picking up highly powerful feats(weapon mastery especially). For example, the +2 dex an Eladrin Warlord has opens up the possibility of Heavy Blade Mastery, which a +2 str/int race would not be able to get.</p><p>4. Racial powers/abilities: there are plenty racial abilities that are appealing to various builds. Defenders of all sorts enjoy the Dwarf's minor action healing surge. Any striker class that doesn't teleport drools over the Elf's +1 movement and shifting through difficult terrain bonus.</p><p>5. Racial feats: some of these are FANTASTIC, and the best ones are typically found for races/class combos where the race doesn't boost the class's attack stat.</p><p>6. Racial paragon paths/epic destinies: there isn't alot of these yet, but there's some potential there.</p><p></p><p>You don't neccessarily need advantage 1 if your build gains advantage of multiple things from categories 2-6. It's quite easy for many builds to gain more benefit from 3-6 than from 2. Just don't expect any one individual racial feature to match/outdo a bonus to your attack stat(it'll take at least 2 or 3 things).</p><p></p><p>As far as attribute spreads go, 16/16/13/10/10/8 is frequently more useful from the optimization perspective than 18/14/11/10/10/8. I'd only use the 18 spread on dex or int attackers, or when the secondary stat is nearly irrelevant. Both spreads are good though, and just about every 4e character should use one or the other.</p><p></p><p>The original post lists the most obvious set of guidelines to get an optimized character. It will definitely get you one of the top builds for your class. If you really want to get into the mechanics though, you can create optimized characters in other ways that wind up being roughly as good as the obvious way. Personally, I think it's cool that this time around that there's an obvious way for people who don't want to monkey with the system too much, and more mechanically complex ways to go for the tinkerers, and they'll both come out around the same powerlevel.</p></blockquote><p></p>
[QUOTE="outsider, post: 5090293, member: 54690"] The original post isn't the only way to build a successful character in 4e. It's not even the only way to build an optimized character in 4e. Race selection is more complicated than just picking whatever gives you a bonus to both your primary and secondary attribute. Such a race is going to be one of your best options, and is certainly the most obvious one. There's several different things races give you though, and you have to figure out from your class/feature how important each thing is. 1. Bonus to primary attack stat: this is probably the best thing a race can give you for any class. It can, however, be beaten with the right combination of other race features though. 2. Bonus to secondary stat: depending on your class/feature, this may be awesome, or not very important. Some classes might even be able to put a bonus to two secondary stats to good use. 3. Bonus to tertiary stats: by this, I mean stats that don't directly affect the class or it's powers. These are sometimes useful for picking up highly powerful feats(weapon mastery especially). For example, the +2 dex an Eladrin Warlord has opens up the possibility of Heavy Blade Mastery, which a +2 str/int race would not be able to get. 4. Racial powers/abilities: there are plenty racial abilities that are appealing to various builds. Defenders of all sorts enjoy the Dwarf's minor action healing surge. Any striker class that doesn't teleport drools over the Elf's +1 movement and shifting through difficult terrain bonus. 5. Racial feats: some of these are FANTASTIC, and the best ones are typically found for races/class combos where the race doesn't boost the class's attack stat. 6. Racial paragon paths/epic destinies: there isn't alot of these yet, but there's some potential there. You don't neccessarily need advantage 1 if your build gains advantage of multiple things from categories 2-6. It's quite easy for many builds to gain more benefit from 3-6 than from 2. Just don't expect any one individual racial feature to match/outdo a bonus to your attack stat(it'll take at least 2 or 3 things). As far as attribute spreads go, 16/16/13/10/10/8 is frequently more useful from the optimization perspective than 18/14/11/10/10/8. I'd only use the 18 spread on dex or int attackers, or when the secondary stat is nearly irrelevant. Both spreads are good though, and just about every 4e character should use one or the other. The original post lists the most obvious set of guidelines to get an optimized character. It will definitely get you one of the top builds for your class. If you really want to get into the mechanics though, you can create optimized characters in other ways that wind up being roughly as good as the obvious way. Personally, I think it's cool that this time around that there's an obvious way for people who don't want to monkey with the system too much, and more mechanically complex ways to go for the tinkerers, and they'll both come out around the same powerlevel. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Char-op Box
Top