Dr. Strangemonkey
First Post
A Mixed Bag
I've always wanted to use an adapted Hackmaster system. The player creates creates the character's stats and then either rolls for or chooses certain basic elements of the character's background: social class, relatives, handedness, handicaps, level of honor, and initial wealth.
Nothing else just chooses from the list.
After the player and character have survived a session or two and gotten use to each other, then the player goes back and puts in the details.
This way the player can try out how he or she likes to play the character and then go back and describe why the character actually acts that way.
But the player does start with enough material to play with.
I've always wanted to use an adapted Hackmaster system. The player creates creates the character's stats and then either rolls for or chooses certain basic elements of the character's background: social class, relatives, handedness, handicaps, level of honor, and initial wealth.
Nothing else just chooses from the list.
After the player and character have survived a session or two and gotten use to each other, then the player goes back and puts in the details.
This way the player can try out how he or she likes to play the character and then go back and describe why the character actually acts that way.
But the player does start with enough material to play with.