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<blockquote data-quote="ccooke" data-source="post: 8244433" data-attributes="member: 6695890"><p>That would fit really well a character I rolled up on Friday, actually. It's a concept I've wanted to try for a long while - a Wizard school dropout (who failed at school due to an uncontrollable "gift" for fey magic, not from a lack of study).</p><p></p><p>So, applying the concept to those stats, you'd get:</p><ul> <li data-xf-list-type="ul">Custom lineage. +2 to CON, proficiency in Arcana, Feat: Telekinetic (Intelligence). That gives you an invisible mage hand with 30' reach and a bonus action to shove people 5' towards or away from you that the target can choose to fail the save for. That gets CON to 15 and INT to 18.</li> <li data-xf-list-type="ul">Custom background, getting Investigation, Insight (Studious type), Alchemist's tools (for more "Studied Wizardry" and Weaver's tools (For some personality stuff; likes to wear the best clothes, doesn't have much income).</li> <li data-xf-list-type="ul">Barbarian, six levels. Wild Magic path from Tasha's, picking up Athletics and Perception.</li> <li data-xf-list-type="ul">Probably pick up the Ritual Caster feat at 4th level.</li> </ul><p></p><p>Basically, a character who can do well as a party's Int-based skill-monkey (without stepping on the toes of Dex, Wis or Cha PCs), has some useful magic for non-combat use and a load of powerful abilities during combat. Telekinesis is great here, since it's a magic-like ability that still works during rage (and all the rest of the magic is categorically out-of-combat, so unaffected by it)</p></blockquote><p></p>
[QUOTE="ccooke, post: 8244433, member: 6695890"] That would fit really well a character I rolled up on Friday, actually. It's a concept I've wanted to try for a long while - a Wizard school dropout (who failed at school due to an uncontrollable "gift" for fey magic, not from a lack of study). So, applying the concept to those stats, you'd get: [LIST] [*]Custom lineage. +2 to CON, proficiency in Arcana, Feat: Telekinetic (Intelligence). That gives you an invisible mage hand with 30' reach and a bonus action to shove people 5' towards or away from you that the target can choose to fail the save for. That gets CON to 15 and INT to 18. [*]Custom background, getting Investigation, Insight (Studious type), Alchemist's tools (for more "Studied Wizardry" and Weaver's tools (For some personality stuff; likes to wear the best clothes, doesn't have much income). [*]Barbarian, six levels. Wild Magic path from Tasha's, picking up Athletics and Perception. [*]Probably pick up the Ritual Caster feat at 4th level. [/LIST] Basically, a character who can do well as a party's Int-based skill-monkey (without stepping on the toes of Dex, Wis or Cha PCs), has some useful magic for non-combat use and a load of powerful abilities during combat. Telekinesis is great here, since it's a magic-like ability that still works during rage (and all the rest of the magic is categorically out-of-combat, so unaffected by it) [/QUOTE]
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