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D&D 5E Character build suggestions

jusdup

Villager
Hey folks,

I have a player that rolled his stats in order and would like to come up with some builds around the following stats outside of a fighter or a paladin.

Str 18
Dex 12
Con 13
Int 17
Wis 11
Ch 14

The character will be starting at level 6.

Thanks in advance.
 

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Mort

Legend
Hey folks,

I have a player that rolled his stats in order and would like to come up with some builds around the following stats outside of a fighter or a paladin.

Str 18
Dex 12
Con 13
Int 17
Wis 11
Ch 14

The character will be starting at level 6.

Thanks in advance.

These would fit a half elf lore bard very well.

Any of the various artificers. Also makes an excellent wizard of almost any race.
 

vincegetorix

Jewel of the North
With such a high Int and Str, I'd go for

Human (I'd go non-variant to round those 17,11 and 13)
Psi-Knight
2-handed weapon
Defensive FS

lvl 4 feat: Great Weapon Master
lvl 6 feat: Telekinetic (+1 Int)
Lvl 8: +2 Str
lvl 12 feat : Telepathic (+1 int)
lvl 14 feat: Resilient(Wis) (+1 wis)
lvl 16 feat: skill expert (Athletic, +1 Wis)
lvl 19: +2 wis
 


Coroc

Hero
Hey folks,

I have a player that rolled his stats in order and would like to come up with some builds around the following stats outside of a fighter or a paladin.

Str 18
Dex 12
Con 13
Int 17
Wis 11
Ch 14

The character will be starting at level 6.

Thanks in advance.
Multi class high elf fighter mage
 

Half-Orc Abjuration Wizard who likes mixing it up in melee with two handed smashes from her quarterstaff while keeping herself somewhat safe with Mage Armor, Shield, Absorb Elements, Relentless Endurance, and her Arcane Ward (when that comes online at level 2.)
 

Xetheral

Three-Headed Sirrush
I'd suggest a Githyanki melee Wizard. The character will start with a 20 STR and 18 INT.

Optimal would be to go Quarterstaff and Shield, with PAM as the 4th level feat. Take Booming Blade or Greenflame Blade, and Haste. Usual combat round (after Haste is up) will be to cast a leveled spell or BB/GFM as an Action, Attack Action with the Haste action, and then Bonus Action PAM attack. At 8th level take Warcaster, so that the character can use Booming Blade as a Reaction against anyone who approaches. Note that until the character gets Warcaster, keeping up Haste is going to be tricky.

Much less optimal (but still playable) would be the same spell loadout, but wield a greatsword and take GWM instead of PAM. Haste is even more critical with this approach, since GWM is dependent on number of attacks. Still take Warcaster at 8, but take Sentinel at 12 for more GWM attacks.

Finally, I know Paladin was excluded, but I'd like to point out that this character actually has the stats to pull off a Paladin/Wizard multiclass, which in some ways is even better than a Paladin/Sorcerer (other than needing so many good stats). Notable subclasses for this multiclass include Conquest (for Armor of Agathys), Abjuration (for Armor of Agathys shenanigans) and Bladesinger (for getting Extra Attack on the Wizard side and limiting Paladin to a dip, and Armor of Agathys shenanigans starting at Wizard 10.) Like a Paladin/Sorcerer the character gets Smite and tons of spell slots for combat, but unlike the Paladin/Sorcerer the character can take the Wizard's niche utility spells for out of combat, and benefit from the much-superior Wizard subclasses.
 
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vincegetorix

Jewel of the North
Dang, read to fast and missed it was ''outside of paladins and fighter''.

Sorry.

Another try:

Human, Wizard 6
War Mage

V.Human Bonus: +1 Dex, +1 Int
V.Human Feat (+1 Dex, light armor)

lvl 4 feat: Medium Armored

lvl 8 feat: Warcaster

lvl 12: +2 Int

lvl 16 feat: Resilient (Con) Con +1

lvl 19: +2 str

Focus (1-handed staff), use Green-flame/booming blade as routine cantrips
 

Slit518

Explorer
Hey folks,

I have a player that rolled his stats in order and would like to come up with some builds around the following stats outside of a fighter or a paladin.

Str 18
Dex 12
Con 13
Int 17
Wis 11
Ch 14

The character will be starting at level 6.

Thanks in advance.
A Mountain Dwarf Favored Soul Sorcerer which uses Medium Armor and Wields a large Weapon.

Their Str will become 20 and their Con will become 15. Then, for more HP power they can choose Tough for their level 4 Feat!

Being a Favored Soul Sorcerer will give them access to BOTH Sorcerer and Cleric spells.

Their hit-points (assuming you use the suggested method) at level 6 will be 6 + 20 + 12 + 12, for 50 hit-points!

And they will have a 15 AC if they wear good Medium Armor.

They could enhance their Attack and their Defense with spells from both the Sorcerer's and Cleric's list!

Then, when they hit level 8 they can add 1 ASI in Con giving them an additional 8 HP and +1 HP a level, and the other ASI in either Intelligence or Wisdom, I would recommend Wisdom for the bonus to that save.
 

jgsugden

Legend
If you are not interested in fighter or paladin, you're likely not too interested in melee. Accordingly, I'd go with a wizard. If you want some melee, a Bladesinger wizard would be fun. They are generally required to be elves.
 
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Bladesinger or a Thrown Weapon Barbarian or Ranger

Those all lean into strength for their attacking ability. I love my Dagger Ranger, and with an 18 strength, who cares about the smaller wis or con? Go against type and embrace the fact that you are a very, very smart Barbarian lord. If ya want, maybe dabble in a level or two of Wizard, mostly focused on ritual spells.
 

Stattick

Explorer
Hobgoblin abjuration wizard.
Start with light armor, a few weapons, the frankly great Saving Face feature, darkvision.

4th, moderately armored (point toward dex).
8th: +1 Dex /+1 Con - AC of a Dex Fighter, w/ med armor & shield. Plus defensive spells. Plus abjuration ward, which takes the hit before False life. And you have a +3 Con mod
12th: +2 Int, maxed out.
16th: Resilient (con)
19th: Skill expert (expertise in Arcana or something, gain Stealth or some other skill you always wanted, and bump Con up to 18)

tl;dr Full progression wizard without the squishiness.
 

auburn2

Adventurer
Hey folks,

I have a player that rolled his stats in order and would like to come up with some builds around the following stats outside of a fighter or a paladin.

Str 18
Dex 12
Con 13
Int 17
Wis 11
Ch 14

The character will be starting at level 6.

Thanks in advance.
Mountain Dwarven warmage

Rogue/Arcane trickster. This character would use strength for attacks and damages, maybe get grappler feat, fey touched/shadow touched is another feat option to boost inteligence to 18 and get more spells. The great thing about the Rogue, is the class itself is not really reliant on dexterity with the right build. I think I like an Orc for this build if you are playing the Orc race. Swashbuckler is viable too although the intelligence would not be as useful. High Elf is another good option.

High Elf Bladesinger wielding longsword - start with dexterity to 14 and intelligence 18, take ASI to make 20 intelligence at level 4. If you start at 6th level, that means you start with the bladesinger extra attack, which is awesome and long sword is a better weapon than a traditional dex-based bladesinger uses. If you are using Tasha's you could also trade two of your other weapons for Greatsword proficiency and a better thrown weapon (javelin?) to use when not in bladesong.
 
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TwoSix

Unserious gamer
Tough to think of an official-only build that can fully leverage both Str and Int, although I can think of ton of 3rd-party options that support it well.
 

vincegetorix

Jewel of the North
Another one:

V.Human Arcane Trickster (+1 Str, +1 Int)
Prof: Arcana/Elvish language
Feat: Medium Armored (+1 Str)

Lvl 4 Feat: Feytouched (+1 Int)
Lvl 8 Feat: Ritual caster
Lvl 10 Feat: +2 Dex
lvl 12 Feat: Resilient Con (+1 Con)
lvl 16: +2 Wis
lvl 19: +2 Wis

Fights with a shortsword + shield, uses blade-cantrips.
 

Eltab

Lord of the Hidden Layer
Ranger (probably Monster Hunter) and grappling focussed feats. City Watch or Bounty Hunter background. You prefer to wrestle your foes into submission and bring 'em back alive.
 

ccooke

Adventurer
That would fit really well a character I rolled up on Friday, actually. It's a concept I've wanted to try for a long while - a Wizard school dropout (who failed at school due to an uncontrollable "gift" for fey magic, not from a lack of study).

So, applying the concept to those stats, you'd get:
  • Custom lineage. +2 to CON, proficiency in Arcana, Feat: Telekinetic (Intelligence). That gives you an invisible mage hand with 30' reach and a bonus action to shove people 5' towards or away from you that the target can choose to fail the save for. That gets CON to 15 and INT to 18.
  • Custom background, getting Investigation, Insight (Studious type), Alchemist's tools (for more "Studied Wizardry" and Weaver's tools (For some personality stuff; likes to wear the best clothes, doesn't have much income).
  • Barbarian, six levels. Wild Magic path from Tasha's, picking up Athletics and Perception.
  • Probably pick up the Ritual Caster feat at 4th level.

Basically, a character who can do well as a party's Int-based skill-monkey (without stepping on the toes of Dex, Wis or Cha PCs), has some useful magic for non-combat use and a load of powerful abilities during combat. Telekinesis is great here, since it's a magic-like ability that still works during rage (and all the rest of the magic is categorically out-of-combat, so unaffected by it)
 

auburn2

Adventurer
I'd suggest a Githyanki melee Wizard. The character will start with a 20 STR and 18 INT.

Optimal would be to go Quarterstaff and Shield, with PAM as the 4th level feat.

The character does not have shield proficiency unless he takes moderately armored feat and without a shield I don't think the character will have the AC and hps necessary to be in melee often. You can get by without one of those, but you generally can't get by without both. I think if you do this with the mobile feat instead of PAM it is doable.

If you want to go PAM I would suggest a bladesinger .... which will also allow a booming blade (or another cantrip) plus another attack, plus a haste attack if you are in haste. I think I would go custom lineage though take +2int and shadow touched for 20int then PAM for the 4th level feat. My preferred spell loadout would be:

false life (feat)
Invisibility (feat)
mage armor
shield
absorb elements
protection from good and evil
shadow blade
blur
darkvision
haste
fly
counterspell
hypnotic pattern
 
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Xetheral

Three-Headed Sirrush
The character does not have shield proficiency unless he takes moderately armored feat and without a shield I don't think the character will have the AC and hps necessary to be in melee often.
Good catch. I had mistakenly thought that the Githyanki racial medium armor proficiency included shield proficiency.
 

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