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Character Building Challenge: Master Swordsman
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<blockquote data-quote="Elethiomel" data-source="post: 4579887" data-attributes="member: 49897"><p>What sort of weapon are you looking for? If you want a two-handed weapon you should go for a strength build, which will necessitate a lower dexterity and hence the defense problem you described. However, if you're willing to fight with two short swords, I want to suggest the following (loose) build:</p><p></p><p>Swashbuckler 3 - this gives Weapon Finesse as bonus feat and +int to damage (on top of strength for finessable weapons) Full BAB, d10 HD, maneuverability and social skills. Also gives a dodge bonus to AC. Found in Complete Warrior.</p><p></p><p>Swordsage 2 (to 4) - this gives access to stances and maneuvers, and Wisdom to AC in light armour. You should take a Shadow Hand stance and take the Shadow Blade feat, which gives you +dex to damage (instead of strength, so it stacks with the swashbuckler bonus) with Shadow Hand weapons, which includes the short sword (and also a collection of non-sword weapons) when you're in a Shadow Hand stance (all the time if you wish it). 3/4 BAB and the only place you'd lose BAB, d8 HD, lots of maneuverability skills. If your game applies multiclassing XP penalty you will want to play a human or a race with Figther as favoured class. Found in Tome of Battle (Book of Nine Swords).</p><p></p><p>Fighter 6 (if only 2 levels in Swordsage, less if more) - this gives you the feats required to keep up your two-weapon fighting, your trip and disarm feats (which won't be great, admittedly, without a great STR stat and a two-handed weapon, but will be better than average), and Daring Warrior from Complete Scoundrel to stack your fighter levels and Swashbuckler levels for the purposes of dodge bonus, grace bonus to reflex saves, and qualifying for fighter feats that require a certain fighter level.</p><p></p><p>Stats should be CHA 13, DEX 17, rest 15. Increase INT and DEX at 4 and 8 respectively to get your AC and damage up (and more skill points earlier, thus earlier INT increase), WIS at 12 when you get it to raise your AC another point. You should be able to afford a +4 item to DEX at level 11, making a Mithral Chain Shirt ideal for armor (if you play a human).</p><p></p><p>AC would be something like,</p><p>10 Base</p><p>+6 DEX (with +4 item)</p><p>+6 Mithral Chain Shirt +2</p><p>+3 WIS (with +2 item)</p><p>+1 Natural Armor (item)</p><p>+2 Deflection (item)</p><p>28 -- more if you spend more resources on it, naturally.</p><p></p><p>Attack and damage would be something like,</p><p>+10 BAB, +1 Weapon Focus (for free with Swordsage 1), +6 DEX, +1 (weapon) = +18</p><p>16/16/11/11 with the appropriate two-weapon feats, and,</p><p>6 DEX + 4 INT (with +2 item) +1 (Weapon) = 11</p><p>1d6+11 for each attack.</p><p></p><p>I haven't done the math on the cost of the items. I may be way off base in either direction.</p><p></p><p></p><p>If that's not your cup of tea, also look at the Warblade in the Book of Nine Swords. The class gives access to different (and fewer) maneuvers than the Swordsage, but the maneuvers it does grant access to can be used more often, and can cover the trip and disarm schticks without having to spend feats on them. Full BAB, d12 HD, a good amount of maneuverability skills.</p></blockquote><p></p>
[QUOTE="Elethiomel, post: 4579887, member: 49897"] What sort of weapon are you looking for? If you want a two-handed weapon you should go for a strength build, which will necessitate a lower dexterity and hence the defense problem you described. However, if you're willing to fight with two short swords, I want to suggest the following (loose) build: Swashbuckler 3 - this gives Weapon Finesse as bonus feat and +int to damage (on top of strength for finessable weapons) Full BAB, d10 HD, maneuverability and social skills. Also gives a dodge bonus to AC. Found in Complete Warrior. Swordsage 2 (to 4) - this gives access to stances and maneuvers, and Wisdom to AC in light armour. You should take a Shadow Hand stance and take the Shadow Blade feat, which gives you +dex to damage (instead of strength, so it stacks with the swashbuckler bonus) with Shadow Hand weapons, which includes the short sword (and also a collection of non-sword weapons) when you're in a Shadow Hand stance (all the time if you wish it). 3/4 BAB and the only place you'd lose BAB, d8 HD, lots of maneuverability skills. If your game applies multiclassing XP penalty you will want to play a human or a race with Figther as favoured class. Found in Tome of Battle (Book of Nine Swords). Fighter 6 (if only 2 levels in Swordsage, less if more) - this gives you the feats required to keep up your two-weapon fighting, your trip and disarm feats (which won't be great, admittedly, without a great STR stat and a two-handed weapon, but will be better than average), and Daring Warrior from Complete Scoundrel to stack your fighter levels and Swashbuckler levels for the purposes of dodge bonus, grace bonus to reflex saves, and qualifying for fighter feats that require a certain fighter level. Stats should be CHA 13, DEX 17, rest 15. Increase INT and DEX at 4 and 8 respectively to get your AC and damage up (and more skill points earlier, thus earlier INT increase), WIS at 12 when you get it to raise your AC another point. You should be able to afford a +4 item to DEX at level 11, making a Mithral Chain Shirt ideal for armor (if you play a human). AC would be something like, 10 Base +6 DEX (with +4 item) +6 Mithral Chain Shirt +2 +3 WIS (with +2 item) +1 Natural Armor (item) +2 Deflection (item) 28 -- more if you spend more resources on it, naturally. Attack and damage would be something like, +10 BAB, +1 Weapon Focus (for free with Swordsage 1), +6 DEX, +1 (weapon) = +18 16/16/11/11 with the appropriate two-weapon feats, and, 6 DEX + 4 INT (with +2 item) +1 (Weapon) = 11 1d6+11 for each attack. I haven't done the math on the cost of the items. I may be way off base in either direction. If that's not your cup of tea, also look at the Warblade in the Book of Nine Swords. The class gives access to different (and fewer) maneuvers than the Swordsage, but the maneuvers it does grant access to can be used more often, and can cover the trip and disarm schticks without having to spend feats on them. Full BAB, d12 HD, a good amount of maneuverability skills. [/QUOTE]
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Character Building Challenge: Master Swordsman
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