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Character Building Challenge: Master Swordsman
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4580049" data-attributes="member: 35909"><p>(I didn't notice El's mention of Warblades till I was about to post this. Still, I typed all this out, I'm not going to just NOT post it now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p></p><p>It sounds like straight Warblade may be perfect for your idea, if the DM allows Tome of Battle (I sense he doesn't, though). My last Warblade was a "Samurai" (as in title, not class) that was a Warblade focused primarily on Iron Heart (which has low level maneuvers for parrying and disarming) and Diamond Mind (mostly for devastating strikes, as well as Insightful Strike and Greater IS, which use your concentration check for damage instead of strength and weapon dice). Such a build could work equally well as a Master Swordsman instead of a Samurai.</p><p></p><p>Warblades generally use light armor and have Tumble as a class skill, so no worries about needing full plate.</p><p>The class has full BAB, d12 HD, and has plenty of high-damage maneuvers. There's also the Stormguard Warrior tactical feat for the Iron Heart discipline, which without even trying too hard can ramp up your damage. If you DO try hard, well...it's a pretty famous feat on the wotc character optimization boards. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Warblades also are somewhat int-based, eventually gaining intelligence to reflex saves, critical confirmation, damage against flatfooted/flanked foes, etc... If you wanted a savvy swordsman, the class rewards a good int score as well.</p><p></p><p>Far as tripping, unfortunately Warblades do not get the Setting Sun discipline (lots of trip and throw maneuvers, think judo), but they do gat a few bonus feats, making it easier to get tripping ability from feats. You could go with Combat Expertise (required), Improved Trip, and Curling Wave Strike (trade in your bonus attack after a trip to try and trip another foe within reach). Or go with Combat Reflexes and work your way towards Defensive Throw, from Complete Warrior.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4580049, member: 35909"] (I didn't notice El's mention of Warblades till I was about to post this. Still, I typed all this out, I'm not going to just NOT post it now. :p ) It sounds like straight Warblade may be perfect for your idea, if the DM allows Tome of Battle (I sense he doesn't, though). My last Warblade was a "Samurai" (as in title, not class) that was a Warblade focused primarily on Iron Heart (which has low level maneuvers for parrying and disarming) and Diamond Mind (mostly for devastating strikes, as well as Insightful Strike and Greater IS, which use your concentration check for damage instead of strength and weapon dice). Such a build could work equally well as a Master Swordsman instead of a Samurai. Warblades generally use light armor and have Tumble as a class skill, so no worries about needing full plate. The class has full BAB, d12 HD, and has plenty of high-damage maneuvers. There's also the Stormguard Warrior tactical feat for the Iron Heart discipline, which without even trying too hard can ramp up your damage. If you DO try hard, well...it's a pretty famous feat on the wotc character optimization boards. :) Warblades also are somewhat int-based, eventually gaining intelligence to reflex saves, critical confirmation, damage against flatfooted/flanked foes, etc... If you wanted a savvy swordsman, the class rewards a good int score as well. Far as tripping, unfortunately Warblades do not get the Setting Sun discipline (lots of trip and throw maneuvers, think judo), but they do gat a few bonus feats, making it easier to get tripping ability from feats. You could go with Combat Expertise (required), Improved Trip, and Curling Wave Strike (trade in your bonus attack after a trip to try and trip another foe within reach). Or go with Combat Reflexes and work your way towards Defensive Throw, from Complete Warrior. [/QUOTE]
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Character Building Challenge: Master Swordsman
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