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Character Building Challenge: Master Swordsman
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<blockquote data-quote="Dragonwriter" data-source="post: 4580116" data-attributes="member: 54988"><p>I guess I'll be the one to ask this... What style are you going for with your "Master Swordsman"? Historically (and in-game) there are a wide variety of combat styles for swords. The four basics are these: Sword and shield, 2 swords, 2-handed sword, and single sword.</p><p></p><p>There are, as with all things, pros and cons to each style.</p><p></p><p>The impression I get from your writing suggests to me that you want someone more "speed and accuracy" than "chop again and again until bad guy falls down". And, in that case, I would suggest twin blades or a single blade (and maybe a buckler to go with).</p><p></p><p>For twin blades, I like the Elven Lightblade and Thinblade (both in the back of Complete Warrior). Exotic, 1d6 and 1d8 damage respectively, both have 18-20 crit threat base and can use Finesse. Swashbuckler with some Ftr thrown in (and perhaps Swordsage or Warblade, I can't comment on those. No ToB for me) would make a reasonable starting point. Maybe two levels of Rgr for TWF... I don't know...</p><p></p><p>As to feats... If you go the 2 swords route, you might take Improved Buckler Defense (Complete Warrior) and get a Mithril Buckler with a little enhancement bonus. Shield Specialization (optional, PH2) adds a little more to your AC and Shield Ward will throw that buckler onto your Touch AC. If you don't like that, the Two-Weapon Defense feats would be an option. Of course, you need to make a full attack to get that shield bonus (I think... Away from books). Naturally, whether you go Short Swords or the Elven Blades, pick up Improved Critical. A bigger threat range is always better. It's especially fun when you have two blades with 2 or 3 attacks each full attack and they both have a threat of 15-20. It gives you a nice crit chance every round.</p><p></p><p>I would suggest going with Trip over Disarm. You never know if you will be facing creatures that rely on weapons, but you can usually figure they will have legs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 4580116, member: 54988"] I guess I'll be the one to ask this... What style are you going for with your "Master Swordsman"? Historically (and in-game) there are a wide variety of combat styles for swords. The four basics are these: Sword and shield, 2 swords, 2-handed sword, and single sword. There are, as with all things, pros and cons to each style. The impression I get from your writing suggests to me that you want someone more "speed and accuracy" than "chop again and again until bad guy falls down". And, in that case, I would suggest twin blades or a single blade (and maybe a buckler to go with). For twin blades, I like the Elven Lightblade and Thinblade (both in the back of Complete Warrior). Exotic, 1d6 and 1d8 damage respectively, both have 18-20 crit threat base and can use Finesse. Swashbuckler with some Ftr thrown in (and perhaps Swordsage or Warblade, I can't comment on those. No ToB for me) would make a reasonable starting point. Maybe two levels of Rgr for TWF... I don't know... As to feats... If you go the 2 swords route, you might take Improved Buckler Defense (Complete Warrior) and get a Mithril Buckler with a little enhancement bonus. Shield Specialization (optional, PH2) adds a little more to your AC and Shield Ward will throw that buckler onto your Touch AC. If you don't like that, the Two-Weapon Defense feats would be an option. Of course, you need to make a full attack to get that shield bonus (I think... Away from books). Naturally, whether you go Short Swords or the Elven Blades, pick up Improved Critical. A bigger threat range is always better. It's especially fun when you have two blades with 2 or 3 attacks each full attack and they both have a threat of 15-20. It gives you a nice crit chance every round. I would suggest going with Trip over Disarm. You never know if you will be facing creatures that rely on weapons, but you can usually figure they will have legs ;). [/QUOTE]
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Character Building Challenge: Master Swordsman
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