johnsemlak said:
There will be some changes in how "Race-specific' exotic weapons (e.g. Dwarven Waraxe, Gnome Hook Hammer) work; I imagine, for example, dwarves will not have to use an exotic weapon feat to fully implement the dwarven waraxe. Don't know exactly though.
That's how I understand it. This is about the only change of which I've heard so far that I think is really lame. That is to say, crack-induced stupor lame.
The association of certain weapons with certain races is a flavor thing only. Statistically, the dwarven waraxe is the same as the bastard sword (crits are different, but equivelent). Likewise for the orcish double axe and the double sword.
The races are supposed to be balanced against each other already. Unless the bastard sword and double sword are made martial for humans, WotC has thrown balance out. It means that dwarven, gnomish, and orcish fighters, paladins, rangers, and barbarians get at least one free feat. That's supposed to be the human advantage to offset things like darkvision and stonecunning.
Sure, a human has more options with his feat, but if he wanted to use one of the exotic weapons, that's where his feat is going to go anyway. Now a dwarf can do it for free.
I'm not even a fan of this change if they give bastard sword and double sword to humans as martial weapons (which is the least they can do for balance).
Is it a huge deal? Not really. It just makes absolutely no sense. And irrational game design bugs me.