Character Concept Ideas?

Crothian said:
A dwarven Wizard and do the whole eath based spell theme. But the catcher is his familar is a pet Rock. :D

Not orignally mine, I read it on the boards a few years back and really liked it.

That's a great idea. It would work especially well for a psion, too. :) I've been on a dwarf kick recently; no one has played one in our group in a very long time and so I'm thinking dwarf might be "in" this year. :D

Sometimes when I come up with a character, I think of his/her profession first and build around that. For example, if you like gnomes, I thought a gnome spelunker with levels in druid and a badger companion could be a great character.

Something else I've been thinking about is playing an enchanter. I got Joe's Book of Enchantment not too long ago and it made think about the enchantment school in a new light. If the game is role-play heavy and the character has a high charisma score, he would make a great diplomat and talker.
 

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A good concept my wife was going to run (but the campaign never got off the ground) was a Dwarven Bard. Now, he wasn't a "bard" in the traditional sense, but considered himself to be a Historian. Lots of ranks in Knowledge (History), Profession (Teacher), Diplomacy, etc... Performace style: Lecture (hey, it's a performace if you're good at it). Inspire Courage during battle is little more than droning on about dull historical subjects so that your allies will all fight harder so the battle will end sooner and you'll shut up. If you get into the scholarly dwarf concept, remember to include a meticulously trimmed beard and hair, spectacles, a taste for only the best fine wine (loathes ale), high-falootin' vocabulary, etc... How do you explain the spellcasting? Well, "I read once that the great sorcerer Killabugaboo made fire by rubbing his hands together like so and saying these words..." poof! Burning Hands. But, for some reason, he can't seem to teach anybody else to learn to do what he picks up from the most obscure historical texts.
 





A cleric of the god of knowledge who wants to know *everything*, and has rabid curiosity. If there's a lever, he will pull it. If he can't pull it, he'll do his damndest to find a way before giving up. And, if he just happens to find a mysterious artifacts with lots of knobby bits... :-D


A surprisingly buff and gruff necromancer who fights with a shovel.


Both are pretty bare bones, but hey, think of all the stuff you can add on to 'em.
 

JesterPoet said:
I'm just shouting out to get some ideas from people.

We're going to be playing Of Sound Mind soon, and I'll be creating a new 1st level character for it. The group I play with really likes to Roleplay so I'll most likely get good use out of a fun character concept.

I have some in mind, but I'm curious as to what others might come up with that would replace or augment my own ideas.

I'll play pretty much anything out of the core books, so class and race really aren't an issue.

So, if anyone has a fun character concept they've been just dying to talk about, I, for one, would be interested in hearing it.

I usually have a basic concept, like warrior or such, and then break out "Heroes of Legend" and roll up a background. I find more quirks and interesting things in that than trying to make somthing up myself. It's great ;)
 

Crothian said:
A dwarven Wizard and do the whole eath based spell theme. But the catcher is his familar is a pet Rock. :D

Not orignally mine, I read it on the boards a few years back and really liked it.


Huh. I had a character in Vampire like that...a Malkavian with a pet rock...erm...Roc :)
 

Well, here's a few ideas (more pending later):

  • An elven bard, armed with a bow & a pair of light weapons (daggers, short swords, rapiers, etc.) Takes Weapon Finesse & Two-Weapon Fighting (& possibly Two-Weapon Defense) for melee combat, while focusing on archery-related feats for ranged combat. If you focus on archery first, it's feasible to become an arcane archer. Not quite a travelling performer, but rather a sort of jack-of-all-trades & scholar--think of a mix between Legolas & Indiana Jones.
  • A dwarven paladin, samurai, or monk with just the right feat selection to become a dwarven defender. Very focused on faith & honor--abstains from alcohol & other indulgences. Is even-tempered & well-groomed (and, horror of horrors, may do such things as trimming his hair & beard short for ease of grooming/maintenence).
  • A gnome ranger or druid with a riding dog as his/her animal companion--serves both an animal companion & a mount. The riding dog goes everywhere with the character, and the gnome frequently holds (rather one-sided) conversations with the animal.
  • A halfling sorcerer who dresses more like a commoner or craftsman rather than an adventurer or mage. Is fond of using light weapons that are handy in both melee & ranged combat, like daggers. May carry a sturdy walking stick/cane that can double as a staff or club, and a sling. Is very personable, & often relates with the common folk rather than with fellow spellcasters or adventurers. The halfling's familiar can easily be mistaken for a typical domesticated pet or work animal (such as a cat, hawk, or weasel).
  • A half-orc cleric of healing. Will fight in combat to protect his/her friends or those under his/her care, but doesn't relish the idea of combat. Tends to be calm, polite, and well-mannered, displaying a good bedside manner with patients.
  • A half-elf barbarian (the child of a human barbarian & a wild elf). Thoroughly enjoys life & living life. Shows great prowess as a warrior, but doesn't really have the patience to be a disciplined fighter. Armed with simpler, earlier forms of weapons (bows, axes, longswords or short swords, spears, clubs, etc.), as well as simpler forms of armor (leather, hide, studded leather, chain shirt, wooden shields, etc.). More along the lines of an Anglo-Saxon, Viking, or other early Germanic tribesman.
  • A human fighter whose entire livelihood is made as a soldier & mercenary. Tends to carry all the necessary gear for travel/adventuring, and wears armor that allows for a decent mix of protection & mobility (mainly light or medium armors, as well as shields; mithral medium armors would be ideal for their improved mobility & greater protection). Has a very practical view of things, & tries to cover various situations as needed. Armed with a light crossbow (for decent damage & range in a compact ranged weapon), a halberd (as a versatile 2-handed weapon that can be used for tripping or be set for a charge), a bastard sword (as a versatile slashing weapon), a warhammer (which works as a blunt weapon & a tool), and a dagger (which works as a tool, eating utensil, & last-ditch weapon). Wears gauntlets in order to cause lethal damage with unarmed strikes.

I'll post a few more ideas later on.
 

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