DungeonMaester
First Post
I have been playing a bit of Heroes Unlimited from Palladium and fell in love with 'Buying' abilities rather then getting them from leveling up in a class.
So, I just thought up this idea for the campaign I am going to run tomorrow. Because I threw out the flavor of classes in favor for re-writing history and culture to fit my world, I am pondering the idea of throwing out Base classes all together.
Instead, players will have a certain number of points to buy a BAB, HD, Skill list, Skill point, Saves, and class abilties.
For Class abilities, I am using the PHB and all of the 'Compelte's.
Classes still exist but they are only Prc, which you have meet the normal Pre-reqs for.
I have a solid idea for buying class abilities which I'll outline a little bit later, but I would appreciate help figuring out a balance of BAB/HD/Saves/Skill in a point buy.
Thanks,
---Rusty
So, I just thought up this idea for the campaign I am going to run tomorrow. Because I threw out the flavor of classes in favor for re-writing history and culture to fit my world, I am pondering the idea of throwing out Base classes all together.
Instead, players will have a certain number of points to buy a BAB, HD, Skill list, Skill point, Saves, and class abilties.
For Class abilities, I am using the PHB and all of the 'Compelte's.
Classes still exist but they are only Prc, which you have meet the normal Pre-reqs for.
I have a solid idea for buying class abilities which I'll outline a little bit later, but I would appreciate help figuring out a balance of BAB/HD/Saves/Skill in a point buy.
Thanks,
---Rusty