Kaodi
Legend
It's been mentioned plenty of times that you can try posting a character and see if anyone wants to DM a campaign for it, so what the hell, I thought I'd give it a shot. Worse that can happen is nothing comes of it, which is OK.
I've started playing in Living Eberron, and I am trying my hand at DMing a solo Eberron campaign which stars Isida Kep'Tukari, and I am sort of hoping that I will get a chance to play in a solo game myself. However, if it came down to it, I can live with a couple of extra people. The adventure I'm in in Living Eberron features three of us, and I think that is a decent number. I don't quite understand why the standard number for PbP is six when the " quintessential party " is four.
Anyway...
" My name is Saal Arendt, of Kerkulin, a town on the northern border of the Silver Wood in Aundair. I grew up listening to stories of the ancient capital of our nation, Thaliost, which my grandparents saw fall to the Thranish army. In the seven decades since then, we have been unable to take it back. For all of our nations arcane might, we could not overcome the foolish Thranes faith in their Silver Flame. I plan to change that.
In my youth, I studied to become a mage, so that I could fight the War. My training was put on hold however, when I was led to discover a power by which I could overcome the priests and holy warriors of the theocracy. For years, Aundairian wizards and sorcerers have looked to Aureon to guide and inspire them, but they have ignored a great power that was open to them, the power of the Shadow. I vowed I would not make that mistake, and with the help of a fellow mage and priest, I found my way to the worship of Aureon's Shadow.
Years past as I mastered new skills and prayer, but eventually, when I was secure in my faith, I returned to my old books and dusty tomes to continue my arcane studies. I began to specialize in illusory magic, which would eventually lead me to mastering the power of shadow.
I continue to pray, continue to study. I will grow stronger and stronger in my arts, and the day will come when I am ready to lead my fellows to strike deep into the heart of Thrane and wrest control of our beloved Thaliost from our enemy, wielding both my own faith to counter theirs, and deadly arcane magics to destroy them. "
Saal Arendt is a human male, chaotic neutral cleric 2 (the Shadow)/wizard 1, who plans to eventually take up the path of the escalation mage. He has Str 12, Dex 11, Con 14, Int 15, Wis 13, Cha 14. He possesses the Magic and Shadow domains, and is an illusionist with abjuration and enchantment as his forbidden schools. His feats are blind-fight, scribe scroll, practiced spellcaster (wizard), spell focus (illusion) and action boost. Skill ranks include concentration 6, decipher script 1, diplomacy 3, heal 2, knowledge (arcana) 6, knowledge (geography) 1, knowledge (religion) 4, knowledge (the planes) 2 and spellcraft 5. His 1st-level wizard spells are chill touch, colour spray, expeditious retreat, magic missile and summon monster i. Equipment might include something like a masterwork quarterstaff, bracers of armour +1, cloak of resistance +1, shadow weave clothing and various other odds and ends.
I used 32 pt. buy, and if I could I'd take max hps every level (it's what I'd grant my players, I think its a simple way to extend combats a little longer). Naturally, the sort of campaign I have in mind would hopefully deal with dark magic and various extra-legal actions along the border and inside enemy territory, though lots of stuff to do on his side of the border would do fine as well. Hopefully, someone will like this idea and we can run with it.
I've started playing in Living Eberron, and I am trying my hand at DMing a solo Eberron campaign which stars Isida Kep'Tukari, and I am sort of hoping that I will get a chance to play in a solo game myself. However, if it came down to it, I can live with a couple of extra people. The adventure I'm in in Living Eberron features three of us, and I think that is a decent number. I don't quite understand why the standard number for PbP is six when the " quintessential party " is four.
Anyway...
" My name is Saal Arendt, of Kerkulin, a town on the northern border of the Silver Wood in Aundair. I grew up listening to stories of the ancient capital of our nation, Thaliost, which my grandparents saw fall to the Thranish army. In the seven decades since then, we have been unable to take it back. For all of our nations arcane might, we could not overcome the foolish Thranes faith in their Silver Flame. I plan to change that.
In my youth, I studied to become a mage, so that I could fight the War. My training was put on hold however, when I was led to discover a power by which I could overcome the priests and holy warriors of the theocracy. For years, Aundairian wizards and sorcerers have looked to Aureon to guide and inspire them, but they have ignored a great power that was open to them, the power of the Shadow. I vowed I would not make that mistake, and with the help of a fellow mage and priest, I found my way to the worship of Aureon's Shadow.
Years past as I mastered new skills and prayer, but eventually, when I was secure in my faith, I returned to my old books and dusty tomes to continue my arcane studies. I began to specialize in illusory magic, which would eventually lead me to mastering the power of shadow.
I continue to pray, continue to study. I will grow stronger and stronger in my arts, and the day will come when I am ready to lead my fellows to strike deep into the heart of Thrane and wrest control of our beloved Thaliost from our enemy, wielding both my own faith to counter theirs, and deadly arcane magics to destroy them. "
Saal Arendt is a human male, chaotic neutral cleric 2 (the Shadow)/wizard 1, who plans to eventually take up the path of the escalation mage. He has Str 12, Dex 11, Con 14, Int 15, Wis 13, Cha 14. He possesses the Magic and Shadow domains, and is an illusionist with abjuration and enchantment as his forbidden schools. His feats are blind-fight, scribe scroll, practiced spellcaster (wizard), spell focus (illusion) and action boost. Skill ranks include concentration 6, decipher script 1, diplomacy 3, heal 2, knowledge (arcana) 6, knowledge (geography) 1, knowledge (religion) 4, knowledge (the planes) 2 and spellcraft 5. His 1st-level wizard spells are chill touch, colour spray, expeditious retreat, magic missile and summon monster i. Equipment might include something like a masterwork quarterstaff, bracers of armour +1, cloak of resistance +1, shadow weave clothing and various other odds and ends.
I used 32 pt. buy, and if I could I'd take max hps every level (it's what I'd grant my players, I think its a simple way to extend combats a little longer). Naturally, the sort of campaign I have in mind would hopefully deal with dark magic and various extra-legal actions along the border and inside enemy territory, though lots of stuff to do on his side of the border would do fine as well. Hopefully, someone will like this idea and we can run with it.
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