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<blockquote data-quote="MJS" data-source="post: 6204270" data-attributes="member: 6747144"><p>My problem with advantage/disadvantage was there was a LOT of it in that session, and I don't like the effect it has on the combat - big time waster , oh but wait, I have disadvantage on that, wait, do I? for x more rounds... thats not adventure mechanics to me. Rolling two dice, forced to take the high or low...5-10+ such rolls/rerolls per round...no thanks. I would rather players describe what they do and give bonuses /rolls on the fly, such as you describe.</p><p></p><p>I 'm glad to hear your group having a mini-less blast with it. I hate minis in RPGs, love 'em in Battletech. The number of threatened squares in 5E made combat a bore. My dwarf couldn't move, ever. Sans minis, we could just use the AoO for withdrawing from the creature you're engaged with. I did try shoving one enemy into another, rolled low.</p><p></p><p>Your account of 5E sounds like a move in the right direction for adventure gaming, and has caused me to reconsider it despite a bum adventure. There is a lot to toss from my POV - high on the list are those cantrips - just say no! : )</p><p></p><p>I think I'd like to give it a real acid test - run a masterpiece TSR module with 5E. It seems to me that, if 5E can stand the amount of hacking 1E does, it could be a relatively transparent, if also questionably necessary, switch. I've allowed any humanoid up to half-ogre size PC race since around 1990, of any class, with no level limits. For spells, I still prefer Gary and Dave's versions, with casting times/disruption possible. </p><p> So basically I am trying to suss out whether 5E can meld into my freak hybrid O/AD&D, and your post has made this seem a bit more hopeful. </p><p></p><p>game on good people.... seek the pale enchanted gold ....</p></blockquote><p></p>
[QUOTE="MJS, post: 6204270, member: 6747144"] My problem with advantage/disadvantage was there was a LOT of it in that session, and I don't like the effect it has on the combat - big time waster , oh but wait, I have disadvantage on that, wait, do I? for x more rounds... thats not adventure mechanics to me. Rolling two dice, forced to take the high or low...5-10+ such rolls/rerolls per round...no thanks. I would rather players describe what they do and give bonuses /rolls on the fly, such as you describe. I 'm glad to hear your group having a mini-less blast with it. I hate minis in RPGs, love 'em in Battletech. The number of threatened squares in 5E made combat a bore. My dwarf couldn't move, ever. Sans minis, we could just use the AoO for withdrawing from the creature you're engaged with. I did try shoving one enemy into another, rolled low. Your account of 5E sounds like a move in the right direction for adventure gaming, and has caused me to reconsider it despite a bum adventure. There is a lot to toss from my POV - high on the list are those cantrips - just say no! : ) I think I'd like to give it a real acid test - run a masterpiece TSR module with 5E. It seems to me that, if 5E can stand the amount of hacking 1E does, it could be a relatively transparent, if also questionably necessary, switch. I've allowed any humanoid up to half-ogre size PC race since around 1990, of any class, with no level limits. For spells, I still prefer Gary and Dave's versions, with casting times/disruption possible. So basically I am trying to suss out whether 5E can meld into my freak hybrid O/AD&D, and your post has made this seem a bit more hopeful. game on good people.... seek the pale enchanted gold .... [/QUOTE]
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