Blackwarder
Adventurer
Hi all.
My group and me finally managed to find some time and get back to playing some D&D, we are playing Murder in Baldur's Gate and we are having a ball, we planed on building characters in the first 20 minutes and than playing for two hours, what we ended with was building characters for a bit more than an hour and only managing an hour and a half of actual play (and we had to stop in the middle of Founder's Day massacre).
The long delay was caused mainly by the players rather than the system, two players (barbarian and Druid) finished their characters in less than 20 minutes, the other tow players took more time (the cleric player took an hour to decide between war domain or light domain and the Mage player just took some time looking through all the spells he gets to pick).
Another thing that took time was printing all the spells, I'm sort on paper and ink so I didn't print the entire spells PDF, instead I copy/pasted each character spells to a Pages document and printed that, this also took a bunch of time.
Anyway, to the actual gameplay, we had a blast, even though we had to stop in the middle of part three of Founder's Day disaster my players had realy good time, from my side of the DM screen it was the most easy to DM session I had in a long time, the system just slid into the background letting me concentrate on the story and the cool factor, having everything boil down to an ability check really sped things up.
Warder
My group and me finally managed to find some time and get back to playing some D&D, we are playing Murder in Baldur's Gate and we are having a ball, we planed on building characters in the first 20 minutes and than playing for two hours, what we ended with was building characters for a bit more than an hour and only managing an hour and a half of actual play (and we had to stop in the middle of Founder's Day massacre).
The long delay was caused mainly by the players rather than the system, two players (barbarian and Druid) finished their characters in less than 20 minutes, the other tow players took more time (the cleric player took an hour to decide between war domain or light domain and the Mage player just took some time looking through all the spells he gets to pick).
Another thing that took time was printing all the spells, I'm sort on paper and ink so I didn't print the entire spells PDF, instead I copy/pasted each character spells to a Pages document and printed that, this also took a bunch of time.
Anyway, to the actual gameplay, we had a blast, even though we had to stop in the middle of part three of Founder's Day disaster my players had realy good time, from my side of the DM screen it was the most easy to DM session I had in a long time, the system just slid into the background letting me concentrate on the story and the cool factor, having everything boil down to an ability check really sped things up.
Warder