Ace32 said:
Ok, in the game I DM in, we've had 2 characters (3 if you count the mage dying twice) die in the last month, mainly due to their own stupidity & poor planning (party cleric killed one of them). Anyways, as I head into games, I keep seeing stupid actions made by parties, solely based on the fact that they can always get their character res'd at some later point in the game. How do I get them to see the world as .. threatening? I'd just go and put some house rules on the number of times you can be res'd, but that justs seems cheap.. anybody have any ideas on this?
Some ideas, all society-based; mix and match at your leisure.
1. Reduce the number of high-level clerics available.
2. Have clerics stop resurrecting people for money
3. Have clerics stop resurrecting people of faiths other than their own.
4. Have clerics charge more money for resurrection (because of increased demand, you see

).
7. Raise the price of diamonds, since they get rarer and rarer because of people burning them for resurrection spells.
7. Stop assuming that the clerics have 500 gp diamonds readily available. Rather, make it a quest to get one - even if that means persuading a noble to part with one of his diamons.
8. Stop assuming that diamonds that are worth exactly 500 gp are available whenever they are needed; rather, force the clerics to use what
is available - which could mean a 650 gp diamond, a 1,000 gp diamond, or whatever.
Many of these ideas assume that the PCs are not the only people doing this (i.e., getting themselves resurrected constantly) - 'coz if they can do it, others can and will, too. And if everyone (as in "every mid- to high-level adventurer") does it, diamonds will get rarer and rarer, and clerics - since they are thinking like businessmen anyway, given that they
sell (or rent, more like) the holy powers granted to them by their deity - will start raising the price because of increased demand.