Mouseferatu
Hero
Okay, I know that we're all sick and tired of the whole "D&D is too magic item-dependent!!" argument. And I'm not here to reignite it. In many campaigns, I'm okay with the current levels; in most others, I have little trouble modifying the challenges to suit a lower level of magic.
That said, I just had an idea--possibly due to it being 1 in the morning--and I wanted to just toss it out. This an idea in its rawest form, and I don't pretend that I've given any in-depth thought to making sure it's balanced. I just want to see what everyone else thinks, how you'd go about changing/balancing/implementing such a thing.
Okay...
Reduce the amount of magic in a campaign by a substantial amount--like 75% or even more. Magic items become truly rare and special items.
Instead, characters are able to advance their own abilities at a much faster rate. Specifically, characters gain an ability boost and a feat at every level, to make up for the various stat boosts, bonuses, and the like that they aren't getting from magic anymore.
Again, not pretending it's a polished or final idea, just the nugget of a kernel of a seed. But I'd love to know what people think, and how they'd run with the basic concept.
That said, I just had an idea--possibly due to it being 1 in the morning--and I wanted to just toss it out. This an idea in its rawest form, and I don't pretend that I've given any in-depth thought to making sure it's balanced. I just want to see what everyone else thinks, how you'd go about changing/balancing/implementing such a thing.
Okay...
Reduce the amount of magic in a campaign by a substantial amount--like 75% or even more. Magic items become truly rare and special items.
Instead, characters are able to advance their own abilities at a much faster rate. Specifically, characters gain an ability boost and a feat at every level, to make up for the various stat boosts, bonuses, and the like that they aren't getting from magic anymore.
Again, not pretending it's a polished or final idea, just the nugget of a kernel of a seed. But I'd love to know what people think, and how they'd run with the basic concept.
Last edited: