Character Killing... sometimes necessary?

knives said:
In your particular case, the wizard sounds like he is already well-over the line.

In our case, we warned him almost every game session since his first evil acts, a few months ago. The other characters won't even sit beside him around the campfire, except me, the bard, who sometimes talks to him.
turning the wizard from his path of wickedness is quite impossible. But you have a point when you say that he might feel like he is being singled out.
 

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Wow... some of you are gracious DM's... In the campaigns we play people die left and right, it happens when adventuring. Its not that 1. the players are stupid because they are not or 2. the DM is unfair. Its the fact that sometimes crits happen or people fail saves. In one game I was DMing one player lost two characters and another player lost his char in the same session. It wasnt that I threw something they couldn't defeat it was that I threw something at the PC's that suprised them because it was ethereal (the ghost w/ fighter lvls in the MM) and the PC's made a few bad decisions. The ghost ended up killing two of the PC's through possession at different points during the day, one of them being a hunter of the dead who rolled a terrible will save. The guy who lost 2 characters lost his second one picking up a pair of obviously magical ungaurded gauntlets that caused the wearer to attack the nearest living creature with unending rage. Now this was a newer player but its similar to how is first char died that day, he picked up unguarded loot and didnt put it back immediately after finding out it was a bad idea.
 

I agree with the folks who advise against a planned death. Players can get themselves killed, especially in a Midnight-like setting. The use of social strictures against the PCs will hit them like a bucket of cold water, and when they go in, expecting the villagers to help them, SOMETHING will happen that will result in their deaths.

You don't need to cheat to kill them, and you'll have more of an impression if it has the truth of randomness behind it -- a villain who attacks, knocks them down, and then performs a coup de grace on the unconscious victim. That right there gets you "Different campaign feel".
 

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