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<blockquote data-quote="jkason" data-source="post: 5899596" data-attributes="member: 2710"><p>Never got a response from [MENTION=75065]jbear[/MENTION] , but what the heck, reviewed <a href="http://livingpf.wikia.com/wiki/Maui_(jbear1979)" target="_blank">Maui</a> anyway. I'm guessing the note about xp approval might have been from the old adventure, not Precious Cargo.</p><p></p><p>1) Taniwha total HP was correct, but the Con entry in the breakdown was off by 1. - fixed</p><p></p><p>2) Taniwha is small size, so takes a -1 on CMB and CMD. His CMD total is unaffected, though, because he adds his Dodge bonus to that, which was also missing. Fixed</p><p></p><p>3) I'm not sure where you're getting Taniwha's CMD vs. Trip. Having an extra set of legs gets him +2 vs. trip. You seem to be showing +4. I changed it to 21 assuming it was an error. Let me know if I missed something that explains a +4. </p><p></p><p>5) I'm assuming the listed skills for Taniwha each have one skill rank apiece? I added some notation to do the math for that (since only two of the skills get a Class Skill bonus). Hopefully it's relatively clear.</p><p></p><p>6) Taniwha's attacks gain a +1 bonus for his being Small. - fixed</p><p>6a) Added a note about the Dirty Fighter damage bonus into the weapon stats for Maui</p><p></p><p>7) Older class features weren't updated for level (Orisons 4/day, 2 +1 1st level spells, Wild Empathy 1d20 + 2 (2nd level)) - fixed</p><p></p><p>8) Maui had two Combat traits. You're only allowed one trait from any category other than General. The adoption of the General traits makes an easy fix of it without having to redo any of your math, though: I changed Deft Dodger to Capable (Reflex). Same mechanical effect but now in line with character creation guidelines. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>9) Profession is a Wis skill. - fixed</p><p></p><p>10) Climb s/b 02/01. - fixed</p><p></p><p>11) Various typos / mistakes in equipment (fixed as follows) :</p><p>* MW Hide shirt is actually 240 gp (90 base + 150 MW). </p><p>* Swim fins are .1 gp, not .5</p><p>* Holy water weighs 1 lb per flask</p><p>* Trespasser's boot traps are .8 gp apiece, so only 1.6 gp for 2</p><p></p><p>Oddly enough, Maui's available cash works out right, so I'm guessing you fixed it at some point but just didn't update the equipment prices to match. </p><p></p><p>Everything was something I was able to adjust, so added the <span style="color: Lime"><strong>APPROVAL</strong></span>.</p></blockquote><p></p>
[QUOTE="jkason, post: 5899596, member: 2710"] Never got a response from [MENTION=75065]jbear[/MENTION] , but what the heck, reviewed [url=http://livingpf.wikia.com/wiki/Maui_(jbear1979)]Maui[/url] anyway. I'm guessing the note about xp approval might have been from the old adventure, not Precious Cargo. 1) Taniwha total HP was correct, but the Con entry in the breakdown was off by 1. - fixed 2) Taniwha is small size, so takes a -1 on CMB and CMD. His CMD total is unaffected, though, because he adds his Dodge bonus to that, which was also missing. Fixed 3) I'm not sure where you're getting Taniwha's CMD vs. Trip. Having an extra set of legs gets him +2 vs. trip. You seem to be showing +4. I changed it to 21 assuming it was an error. Let me know if I missed something that explains a +4. 5) I'm assuming the listed skills for Taniwha each have one skill rank apiece? I added some notation to do the math for that (since only two of the skills get a Class Skill bonus). Hopefully it's relatively clear. 6) Taniwha's attacks gain a +1 bonus for his being Small. - fixed 6a) Added a note about the Dirty Fighter damage bonus into the weapon stats for Maui 7) Older class features weren't updated for level (Orisons 4/day, 2 +1 1st level spells, Wild Empathy 1d20 + 2 (2nd level)) - fixed 8) Maui had two Combat traits. You're only allowed one trait from any category other than General. The adoption of the General traits makes an easy fix of it without having to redo any of your math, though: I changed Deft Dodger to Capable (Reflex). Same mechanical effect but now in line with character creation guidelines. :) 9) Profession is a Wis skill. - fixed 10) Climb s/b 02/01. - fixed 11) Various typos / mistakes in equipment (fixed as follows) : * MW Hide shirt is actually 240 gp (90 base + 150 MW). * Swim fins are .1 gp, not .5 * Holy water weighs 1 lb per flask * Trespasser's boot traps are .8 gp apiece, so only 1.6 gp for 2 Oddly enough, Maui's available cash works out right, so I'm guessing you fixed it at some point but just didn't update the equipment prices to match. Everything was something I was able to adjust, so added the [color=Lime][B]APPROVAL[/B][/COLOR]. [/QUOTE]
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