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Character Level Up Approvals
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<blockquote data-quote="jkason" data-source="post: 5907629" data-attributes="member: 2710"><p>I realize there's a discussion about alignment changes, but I wanted to go through the stats, at least, today while I had the chutzpah to tackle a level 9, multi-classed character, so I did. Reviewing <a href="http://livingpf.wikia.com/wiki/Breninyr_Hydref_(Mowgli)" target="_blank">Breninyr</a>:</p><p></p><p>* Dagger crit is 19-20/x2, not x3 - fixed.</p><p></p><p>* CL for Daylight is 9 (class level 9) - fixed</p><p></p><p>* You may want to add your conditional Still Mind bonus to the Combat stats section, but you have it listed in class features, so that's probably just my own preferences showing.</p><p></p><p>* Language: Irthian? Is this meant to be a tongue for Irthos? I was unaware we'd added regional languages. If we have, I'll probably be looking at making a linguistics proposal so people don't wind up either unable to speak common or unable to converse with their hometown.</p><p></p><p>* Technically the stuff in the Haversack all adds up to 5lbs, but since the sack does have a weight limit, I think it would be prudent to keep track of the individual item weights. You've still got about 40 pounds to spare, but I'd hate to be the GM trying to calc out how close you are if you start dumping heavy stuff in there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I went back and forth about whether the language was a show-stopper (thus my double edit on the approvals, sorry <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /> ) and decided it was actually something that needed dealing with, so I'm calling it a <span style="color: yellow">Not Yet</span> for that reason.</p></blockquote><p></p>
[QUOTE="jkason, post: 5907629, member: 2710"] I realize there's a discussion about alignment changes, but I wanted to go through the stats, at least, today while I had the chutzpah to tackle a level 9, multi-classed character, so I did. Reviewing [url=http://livingpf.wikia.com/wiki/Breninyr_Hydref_(Mowgli)]Breninyr[/url]: * Dagger crit is 19-20/x2, not x3 - fixed. * CL for Daylight is 9 (class level 9) - fixed * You may want to add your conditional Still Mind bonus to the Combat stats section, but you have it listed in class features, so that's probably just my own preferences showing. * Language: Irthian? Is this meant to be a tongue for Irthos? I was unaware we'd added regional languages. If we have, I'll probably be looking at making a linguistics proposal so people don't wind up either unable to speak common or unable to converse with their hometown. * Technically the stuff in the Haversack all adds up to 5lbs, but since the sack does have a weight limit, I think it would be prudent to keep track of the individual item weights. You've still got about 40 pounds to spare, but I'd hate to be the GM trying to calc out how close you are if you start dumping heavy stuff in there. :) I went back and forth about whether the language was a show-stopper (thus my double edit on the approvals, sorry :blush: ) and decided it was actually something that needed dealing with, so I'm calling it a [color=yellow]Not Yet[/color] for that reason. [/QUOTE]
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