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Character Level Up Approvals
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<blockquote data-quote="Aura" data-source="post: 6347745" data-attributes="member: 6747658"><p>I <span style="color: #00ff00">approved</span> Tyrien for level 10. Discovered there is a lot of front-end effort in checking a higher level character for the first time. (Although that isn't exactly a shocker.) The only issue I noted was the Running Total XP hadn't been updated, like the Running Gold had, to reflect the new entries. I checked the math and it matched the value listed under level (85079), and typed it in.</p><p></p><p>I also noted that disarm CMD listed a number of modifiers I was not expecting to see, such as WF. Obviously this has been through several judges already, so I assumed it correct. However, it prompts me to ask how to determine which mechanics, besides BAB, Str, size and feats/abilities specifying they effect the maneuver, figure in? I'm not seeing many combat maneuvers in my home game so I'm not as used to the system on that.</p></blockquote><p></p>
[QUOTE="Aura, post: 6347745, member: 6747658"] I [COLOR=#00ff00]approved[/COLOR] Tyrien for level 10. Discovered there is a lot of front-end effort in checking a higher level character for the first time. (Although that isn't exactly a shocker.) The only issue I noted was the Running Total XP hadn't been updated, like the Running Gold had, to reflect the new entries. I checked the math and it matched the value listed under level (85079), and typed it in. I also noted that disarm CMD listed a number of modifiers I was not expecting to see, such as WF. Obviously this has been through several judges already, so I assumed it correct. However, it prompts me to ask how to determine which mechanics, besides BAB, Str, size and feats/abilities specifying they effect the maneuver, figure in? I'm not seeing many combat maneuvers in my home game so I'm not as used to the system on that. [/QUOTE]
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