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<blockquote data-quote="Aura" data-source="post: 6365724" data-attributes="member: 6747658"><p>Hawk is <span style="color: #00ff00"><em>APPROVED</em></span> for level 3. Enjoy!</p><p></p><p>All math was correct. There were a few minor edits:[sblock=Disclosure]Simplified hit point expression for multiple levels of the same class (Barbarian); Noted level on Adventures page is 3; Noted Misc mod to Perception was Keen Senses; Noted a Skill Point was taken 3 times in Racial section[/sblock]</p><p>Suggestion: I'm thinking you might want to create a rage block for combat stats, a la Daylily or Kalinn. There is a bit of 'flavor to taste' involved with the use of separate stat blocks, separate lines of the same ability, and global modifiers for narrow modifications. If you end up keeping your current layout, you might want to look at AC modifiers for touch and flatfoot for raging/RA modifiers.</p></blockquote><p></p>
[QUOTE="Aura, post: 6365724, member: 6747658"] Hawk is [COLOR=#00ff00][I]APPROVED[/I][/COLOR] for level 3. Enjoy! All math was correct. There were a few minor edits:[sblock=Disclosure]Simplified hit point expression for multiple levels of the same class (Barbarian); Noted level on Adventures page is 3; Noted Misc mod to Perception was Keen Senses; Noted a Skill Point was taken 3 times in Racial section[/sblock] Suggestion: I'm thinking you might want to create a rage block for combat stats, a la Daylily or Kalinn. There is a bit of 'flavor to taste' involved with the use of separate stat blocks, separate lines of the same ability, and global modifiers for narrow modifications. If you end up keeping your current layout, you might want to look at AC modifiers for touch and flatfoot for raging/RA modifiers. [/QUOTE]
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