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Character Narratives Preview from PRIMEVAL THULE
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<blockquote data-quote="Rich Baker" data-source="post: 7678175" data-attributes="member: 6746624"><p>[MENTION=55946]mach1.9pants[/MENTION] -- Hi, Mach. You've done a good job of reminding me that not every table plays like my table plays. We'll take another look at the wording on those narrative powers; easy enough to say "once per hour" instead of "once per encounter." </p><p></p><p>We definitely want you to feel like a Golden Sea Corsair several times a day, which is why we want a strong ability tied to the narrative that comes up frequently in fights. And we're deliberately pushing the boundaries a bit, because it's a low-magic setting and PCs might be looking to make up for a dearth of items with a little help from their narratives. Even so, once per hour would do that.</p><p></p><p>Thank you for pointing this out to me. I am always happy to hear from people who care about what we're doing!</p><p></p><p></p><p>Rich Baker</p><p>Sasquatch Game Studio</p></blockquote><p></p>
[QUOTE="Rich Baker, post: 7678175, member: 6746624"] [MENTION=55946]mach1.9pants[/MENTION] -- Hi, Mach. You've done a good job of reminding me that not every table plays like my table plays. We'll take another look at the wording on those narrative powers; easy enough to say "once per hour" instead of "once per encounter." We definitely want you to feel like a Golden Sea Corsair several times a day, which is why we want a strong ability tied to the narrative that comes up frequently in fights. And we're deliberately pushing the boundaries a bit, because it's a low-magic setting and PCs might be looking to make up for a dearth of items with a little help from their narratives. Even so, once per hour would do that. Thank you for pointing this out to me. I am always happy to hear from people who care about what we're doing! Rich Baker Sasquatch Game Studio [/QUOTE]
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