Character Narratives Preview from PRIMEVAL THULE

Here's another preview of the Primeval Thule campaign setting for D&D 5th Edition coming from Sasquatch Games. I already showed you the table of contents and the beastman warrior. This time it's one of the nineteen character narratives from the setting. "In 5e, narratives can be taken as an alternative to backgrounds. Narratives provide a small list of benefits thematically linked to the story and flavor of the specific narrative. At first level these features include skill training and usually a signature ability that provides a small combat benefit. As the character increases in level, additional benefits become available, reflecting a rise in stature or notoriety. At higher levels a narrative might grant an income, a title, or even followers!" (thanks to Fabrício for the scoop!)

For the original announcement, click here.

narrative-preview-p1.jpg


narrative-preview-p2.jpg


 
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Russ Morrissey

Comments

Kramodlog

Adventurer
How do you pronounce Thule? All I got is tool and a primeval tool makes me think of a basic tool or basic d-bag.
 

doctorhook

Adventurer
[MENTION=55961]goldomark[/MENTION] @Desalus [MENTION=92511]steeldragons[/MENTION] "Thule" sounds weird...but not any weirder than "Krynn" or "Oerth" or "Eberron" to me (and I love Eberron). It's just a strange set of sounds for my English tongue, and I'm not used to it yet. Looks like a cool setting though; I'll kick that starter.
 

MonkeezOnFire

Explorer
Combat related abilities from character backgrounds is an interesting concept. I wonder if this will make some class narrative combinations incompatible, such as if the narrative augments spellcasting in some way. The key identities don't appear to be a requirement as the blurb does mention that some corsairs are spellcasters (though it is rare). Overall though, I like how they go farther than the typical 5e backgrounds and make a character's past more relevant.
 

Morrus

Well, that was fun
Staff member
@goldomark @Desalus @steeldragons "Thule" sounds weird...but not any weirder than "Krynn" or "Oerth" or "Eberron" to me (and I love Eberron). It's just a strange set of sounds for my English tongue, and I'm not used to it yet. Looks like a cool setting though; I'll kick that starter.
You think that's bad - there's a land to the North of me which I think was founded by a guy called Scot, because he called it Scot Land. No imagination, that man.
 

ChapolimX

Explorer
From the article:

This time it's five of the nineteen character narratives from the setting.
Well, actually the Golden Sea Corsair is just one of the nineteen narratives, it comes with 3 variants: the Golden Sea Brother, the Thousand Teeth Raider and the Umni Sea-Wolves. Also, there is a bit of the Guardian of the Nine at the end of the second page.
 

Bloodsausage

Villager
1/encounter abilities? I thought that went the way of the dodo with 4th edition. 1/short rest seems to be the more recent mechanic.
 

Barantor

Explorer
1/encounter abilities? I thought that went the way of the dodo with 4th edition. 1/short rest seems to be the more recent mechanic.
I'm wondering if they are afraid of language too close to 5E.

I just hope they don't confuse pathfinder and 5E.... :erm:
 
The extra abilities are flavorful, but I think 5E characters are powerful enough as is. The per encounter abilities are definitely not 5E, more 4E really.
 
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ShadoWWW

Explorer
The spelling "encounter ability" is absolutely 4E, not 5E language.

Also "you are trained in Acrobatics and Athletics" is like from D&D 4E. It should be "you have proficiency in Acrobatics and Athletics skills" in 5E language.

I am still excited in the fluff, but this excerpt made me sad. And I was fool enought to back it today in the morning. :-( Now I understand what Mike Mearls meant when he said they wanted to make sure everyone understands the 5e rules before making the game license public.
 

doctorhook

Adventurer
For Montreal, yeah that sounds about right.
lol Yeah, [MENTION=55961]goldomark[/MENTION]'s posts made a lot more sense to me once I looked at his/her location.

The extra abilities are flavorful, but I think 5E characters are powerful enough as is. The per encounter abilities are definitely 5E, more 4E really.
I think it's just the language; "cannot use this ability again until you take a short or long rest" is 5E's "once per encounter".

I don't know that I like the mixing of backgrounds and combat abilities--it's way too open to abuse.
 

Kramodlog

Adventurer
I am still excited in the fluff, but this excerpt made me sad. And I was fool enought to back it today in the morning. :-( Now I understand what Mike Mearls meant when he said they wanted to make sure everyone understands the 5e rules before making the game license public.
I can't stop myself at pointing out that these guys made the Princes of Apocalypse Adventure Path for WotC.
 

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