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Character Narratives Preview from PRIMEVAL THULE
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<blockquote data-quote="pemerton" data-source="post: 7678356" data-attributes="member: 42582"><p>I haven't claimed anything about it being defined in 5e. But it is defined.</p><p></p><p>To the best of my knowledgde, it's not. It's defined in the 4e PHB.</p><p></p><p>No. If a designer of a 5e character ability assumes that short rests will occur between every encounter, they will make assumptions about how powerful that ability needs to be. Those assumptions have nothing to do with terminology - they are assumptions about pacing and recovery rates within the context of asymmetric power suites.</p><p></p><p>Increasing the ration of short rests to encounters makes fighters and warlocks relatively more powerful. In the context of a Conan-esque Primeval Thule, that seems to me to be a feature rather than a bug.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7678356, member: 42582"] I haven't claimed anything about it being defined in 5e. But it is defined. To the best of my knowledgde, it's not. It's defined in the 4e PHB. No. If a designer of a 5e character ability assumes that short rests will occur between every encounter, they will make assumptions about how powerful that ability needs to be. Those assumptions have nothing to do with terminology - they are assumptions about pacing and recovery rates within the context of asymmetric power suites. Increasing the ration of short rests to encounters makes fighters and warlocks relatively more powerful. In the context of a Conan-esque Primeval Thule, that seems to me to be a feature rather than a bug. [/QUOTE]
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