Xath
Moder-gator
I thought I'd start this thread so that we could put up ideas for where we want our characters to go in the last leg of the campaign. I'll start with Xath, though much of this is equipment based:
I want to transition Xath from melee back to ranged. This means she'll probably trade in her dagger for or purchase a new (+3) Composite Longbow, enchanted with at least frost. This way she can hang back with L'Aurel. When things come to close to the archers, she can switch over to melee, allowing L'Aurel to not get clobbered as badly by melee attackers. Xath has a high enough AC to cover it, and if she get's between L'Aurel and the baddies, L'Aurel won't take the Attacks of Opportunity.
Also I eventually plan to switch her out of armor and over to one of these:
She'll take a -3 penalty to AC, putting her at a 36/38, instead of a 39/41. But the bonuses to her saves may prevent her from being rendered quite as useless in many combat situations. Also, the white will go with her color scheme.
Xath will still be as effective bardically from a ranged perspective, and her new ability will allow her to provide the bonuses of 2 songs at the same time. Also, with her in ranged, we won't have to push and shove each other around the baddies like we have been recently.
What do you think?
I want to transition Xath from melee back to ranged. This means she'll probably trade in her dagger for or purchase a new (+3) Composite Longbow, enchanted with at least frost. This way she can hang back with L'Aurel. When things come to close to the archers, she can switch over to melee, allowing L'Aurel to not get clobbered as badly by melee attackers. Xath has a high enough AC to cover it, and if she get's between L'Aurel and the baddies, L'Aurel won't take the Attacks of Opportunity.
Also I eventually plan to switch her out of armor and over to one of these:
Robe of the Archmagi: This normal-appearing garment can be white (01–45 on d%, good alignment), gray (46–75, neither good nor evil alignment), or black (76–100, evil alignment). Its wearer, if an arcane spellcaster, gains the following powers.
+5 armor bonus to AC.
Spell resistance 18.
+4 resistance bonus on all saving throws.
+2 enhancement bonus on caster level checks made to overcome spell resistance.
If a white robe is donned by an evil character, she immediately gains three negative levels. The reverse is true with respect to a black robe donned by a good character. An evil or good character who puts on a gray robe, or a neutral character who dons either a white or black robe, gains two negative levels. While these negative levels never result in lost levels, they remain as long as the garment is worn and cannot be overcome in any way (including restoration spells).
Strong varied; CL 14th; Craft Wondrous Item, antimagic field, mage armor or shield of faith, creator must be of same alignment as robe; Price 75,000 gp;Weight 1 lb.
She'll take a -3 penalty to AC, putting her at a 36/38, instead of a 39/41. But the bonuses to her saves may prevent her from being rendered quite as useless in many combat situations. Also, the white will go with her color scheme.

Xath will still be as effective bardically from a ranged perspective, and her new ability will allow her to provide the bonuses of 2 songs at the same time. Also, with her in ranged, we won't have to push and shove each other around the baddies like we have been recently.
What do you think?