D&D 5E Dread Farmer, a revamped class of a class that I made.

Jaiken

Explorer
Hello guys, was wondering if anybody would mind giving feedback on my latest revamped class the Dread Farmer.

This class was originally the Agriculturalist, which turned into the Agrimancer then it turned into the Dread Farmer.

Here are some abilities:

Fear Aura​

At 2nd Level, your connection to the Harvest Moon empowers you to evoke a creature's deepest fears. Once per long rest, you can choose a target within a range of 30 feet to make a Wisdom saving throw against your Spell Save DC. On a failed save, the target is frightened until the end of your next turn and must use its remaining movement to flee from you as far as possible. At the end of each of its turns, the feared creature may continue making Wisdom saving throws to break free from your Fear Aura. On a success the creature is not feared.

In addition to your blessings, you can tap into the powers of the Harvest Moon to teleport short distances. Once per short rest, as a reaction, you can choose a location that you see, within distance, specified in the Fear Aura Teleport in the Dread Farmer's Table and instantly transport yourself to that spot. This ability symbolizes your deep connection to the Harvest Moon, allowing you to evade danger or reposition yourself on the battlefield with ease.

Fighting Style

Starting at 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.

  • Defense. While you are wearing armor, you gain a +1 bonus to AC.
  • Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
  • Great Weapon Fighting. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
  • Thrown Weapon Fighting. You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +1 bonus to the damage roll.

Moon Blessing​

Your connection to the Harvest Moon has blessed you with an increase in protection. You add your Wisdom modifier (rounded down) to your current Armor Class. This blessing reflects the moon’s guidance, enhancing your defensive capabilities as long as you maintain your bond with its celestial power.

For those who would like to look into the class here it is:

Credit to @Steampunkette for helping me narrow down the class concept to a workable format.
 
Last edited:

log in or register to remove this ad

To give an opinion my own point of view may be too tainted by the herbalist and naturalist classes from "ultimate herbalism" for Pathfinder system, and the tower defense videogame "Plants vs Zombies".

Then I imagine a "magic farmer" like a primal spellcaster who summons "collectable" plant monsters. This idea could be useful to defend zones, but not so-well designed to raid into underground dungeons with a more agresive role.

And today each 5e class needs at least three subclasses.
 

Remove ads

Top