Does the DMG assert that the random encounter table shouldn't be used in such a fashion? Rumours wouldn't be accurate, due to sampling errors - few people survive to warn about the existence of a lich - but should reflect the truth of whatever the situation is.To repeat: nowhere does the DMG assert, or imply, that the random encounter table is to be read in a simulationist fashion, such that anyone who wanders through a city every night will meet a demon or undead on a near-fortnightly basis. Gygax talks about the use of rumours, but he never suggests that rumours might yield the percentage layout of a random encounter table.
If you're rolling on the encounter table, and not actively deciding that a result of "lich" will be re-rolled, then the lich already exists. It wouldn't be on the list if there wasn't a chance of encountering it. The encounter table exists, in the form upon which you roll it, because it's an accurate reflection of your chance of encountering those things.if the GM rolls a lich on that encounter table, then that lich now has to be incorporated into the gameworld, even though the GM may well not have thought about it as part of the campaign backstory until this very moment.
You're missing the key point. It is a magically-created horse, created with magic that exists within the game world, by a character who exists within the game world, using a magical ability which that character actually possesses, and which allows that character to magically create a horse.Rotflmao. You don't see the irony of a magically created horse, created entirely at the player's behest, compared to noticing some boxes in an alley.
While I think that answer might be a little bit... misleading? in how it's phrased, I appreciate the response. Thanks, Hussar.I just used this as an example because people point to this style of campaign as the style that most closely follows "in game causality". My point is that it doesn't matter. Design choices are always grounded in meta level decisions. They might be rationalized by in game fiction, but meta level considerations are always part of every design decision.
This is your own house-rule. It is not what the DMG or PHB assert. For instance, if the horse is guarded by an evil fighter of the paladin's level, the implication is that the fighter may have had the horse in his/her entourage for some time - not that the gods spontaneously gifted the fighter with an extra horse just to test the paladin!The horse is created magically on-the-spot when the paladin calls for it.
No. My point is that it leaves it open.Does the DMG assert that the random encounter table shouldn't be used in such a fashion?
I don't understand why you are not addressing the point.If you're rolling on the encounter table, and not actively deciding that a result of "lich" will be re-rolled, then the lich already exists. It wouldn't be on the list if there wasn't a chance of encountering it. The encounter table exists, in the form upon which you roll it, because it's an accurate reflection of your chance of encountering those things.
You're missing the key point. It is a magically-created horse, created with magic that exists within the game world, by a character who exists within the game world, using a magical ability which that character actually possesses, and which allows that character to magically create a horse.
There is no comparison between that, and giving the player, who does not exist within the game world, and who does not possess magical powers, the ability to create boxes where none previously existed.
In what way is this not player authorship?
Does the DMG assert that the random encounter table shouldn't be used in such a fashion? Rumours wouldn't be accurate, due to sampling errors - few people survive to warn about the existence of a lich - but should reflect the truth of whatever the situation is.
In a typical game, the GM will look at the encounter table and see that Lich is a possible result. By looking at this table and agreeing to roll on it, he has thus accepted as an established fact that there is a Lich around here... somewhere. If that Lich didn't exist, then there wouldn't be this 2% chance of encountering it. There is no meta-game event, because whether or not the party encounters the Lich is not a factor in the Lich existing, or in determining anything about its prior history.The point is that the GM will not have worked out, in advance, the details of every possible outcome on that encounter table. In the typical game, the GM will roll a lich result and then decide where and how the lich fits into the campaign world. That is an act of authorship, triggered by an out-of-game event (the roll on the table). The result is that the shared fiction is developed in a way that it previously wasn't, including the introduction of past events - such as the origins and previous history of the lich.
The DM should have determined this before rolling. It is probably the same one, given how few Liches "live" in any given area. And if the party had "killed" the Lich during the first encounter, then this result should probably have been re-rolled - that entry should have been stricken from the template, to better reflect the in-game reality that there are now fewer Liches in the area than there were previously.Now, the next (ingame) night the PCs are out on the streets again, and the GM rolls a random encounter, and lo and behold, the result is once again a lich! Is it the same lich - perhaps come to check if the PCs are keeping to their bargain - or is it a different lich - perhaps a rival, tracking down the PCs to try to get them to break their promise to the first one and work for it instead? The encounter table doesn't dictate an answer to this question. Nor do considerations of ingame causality - either is possible. The GM will have to make something up.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.