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General Tabletop Discussion
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Character revamp - looking for ideas
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<blockquote data-quote="ECMO3" data-source="post: 9009181" data-attributes="member: 7030563"><p>A couple ideas:</p><p><strong>1. Fey Wanderer Ranger.</strong></p><p>Based on the Thematics here I would look at Fey Wanderer Ranger. I don't know what your scores are but I would make Wisdom my first priority, Dex second and try to get a decent 12-14 Charisma. Because you add Wisdom to Charisma skills, that will give you screaming high charisma skills, better than a Bard, while still being a good Archer. This plays into the "music dances and makes friends everywhere". Your perception should be good too with a high Wisdom, investigation is a concern, but you could get expertise in it if you really wanted it.</p><p></p><p>Fey Wanderer brings a ton of spell power and control to the table. You don't have to do a max DPR build to keep up. This is more of a supercharged Gish. Ideally you want to max Wisdom and get something to frighten enemies to trigger Beguiling Twist - The cause fear spell through shadow touched is the best way IME at this level. It also helps if the battlemaster gets menacing attack and if your casters throw a lot of fear or charms themselves. At 9th level you pick up Summon Fey which puts out a bonus action charm monster every single turn that you can twist if they save and at 11th level you no longer have to concentrate on Summon Fey. This class is first rate control at that point - up there with the best casters in the game.</p><p></p><p>A 1-level multiclass into Undead Warlock on a 13 Charisma is extremely powerful here although that does not sound very thematic. I would not multiclass any other class until after level 12. At that time I would consider either Druid or Cleric to pick up more spell slots to summon more/better Fey.</p><p></p><p><strong>2. Arcane Archer</strong></p><p>I don't think this will be as powerful as the Fey Wanderer but it leans on the Artifact weapon more. With curving shot and a +3 bow I would go against the stereotype and take superior technique as my fighting style instead of Archery and then martial adept as one of my feats. Then put 2 points in dex and take sharpshooter as your last fear.</p><p></p><p>Druidcraft Cantrip and Nature Proficiency for free.</p><p></p><p>Grasping Arrow is the best Arcane Shot and I would say it is better than 2 battlemaster maneuvers at this level. You can do this build with a really low intelligence because there is no save on Grasping Arrow. If you want to make use of the other arcane shots occasionally this build gets pretty MAD. Having the battlemaster maneuvers from the fighting style and feat give you a couple more effects you can add on a short rest. With 2 Arcane Shots and 2 Battlemaster Maneuvers every short rest, you will be outrunning a straight battlemaster bowman most of the time I think.</p><p></p><p>If you do go with a high intelligence you can multiclass into Wizard starting at level 9. Going War Wizard will give you some great save options. If you do multiclass into Wizard Fey Touched with Hex is a nice feat. Maybe use it to bring a 13 to 14 or a 15 to 16 easing the MAD a bit.</p><p></p><p>You can also look at a Rogue-Arcane Trickster multiclass here. Again I would not start Rogue until level 9.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9009181, member: 7030563"] A couple ideas: [B]1. Fey Wanderer Ranger.[/B] Based on the Thematics here I would look at Fey Wanderer Ranger. I don't know what your scores are but I would make Wisdom my first priority, Dex second and try to get a decent 12-14 Charisma. Because you add Wisdom to Charisma skills, that will give you screaming high charisma skills, better than a Bard, while still being a good Archer. This plays into the "music dances and makes friends everywhere". Your perception should be good too with a high Wisdom, investigation is a concern, but you could get expertise in it if you really wanted it. Fey Wanderer brings a ton of spell power and control to the table. You don't have to do a max DPR build to keep up. This is more of a supercharged Gish. Ideally you want to max Wisdom and get something to frighten enemies to trigger Beguiling Twist - The cause fear spell through shadow touched is the best way IME at this level. It also helps if the battlemaster gets menacing attack and if your casters throw a lot of fear or charms themselves. At 9th level you pick up Summon Fey which puts out a bonus action charm monster every single turn that you can twist if they save and at 11th level you no longer have to concentrate on Summon Fey. This class is first rate control at that point - up there with the best casters in the game. A 1-level multiclass into Undead Warlock on a 13 Charisma is extremely powerful here although that does not sound very thematic. I would not multiclass any other class until after level 12. At that time I would consider either Druid or Cleric to pick up more spell slots to summon more/better Fey. [B]2. Arcane Archer[/B] I don't think this will be as powerful as the Fey Wanderer but it leans on the Artifact weapon more. With curving shot and a +3 bow I would go against the stereotype and take superior technique as my fighting style instead of Archery and then martial adept as one of my feats. Then put 2 points in dex and take sharpshooter as your last fear. Druidcraft Cantrip and Nature Proficiency for free. Grasping Arrow is the best Arcane Shot and I would say it is better than 2 battlemaster maneuvers at this level. You can do this build with a really low intelligence because there is no save on Grasping Arrow. If you want to make use of the other arcane shots occasionally this build gets pretty MAD. Having the battlemaster maneuvers from the fighting style and feat give you a couple more effects you can add on a short rest. With 2 Arcane Shots and 2 Battlemaster Maneuvers every short rest, you will be outrunning a straight battlemaster bowman most of the time I think. If you do go with a high intelligence you can multiclass into Wizard starting at level 9. Going War Wizard will give you some great save options. If you do multiclass into Wizard Fey Touched with Hex is a nice feat. Maybe use it to bring a 13 to 14 or a 15 to 16 easing the MAD a bit. You can also look at a Rogue-Arcane Trickster multiclass here. Again I would not start Rogue until level 9. [/QUOTE]
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