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<blockquote data-quote="jbear" data-source="post: 5744642" data-attributes="member: 75065"><p>Anyone have thoughts on this? Maui is about to go on an adventure so I'd love to finalise him and have him approved.</p><p></p><p>How about for now I adjust Maui's Strength down and CON down and bump his CHA for now up to 10 so I don't receive a penalty to Handle Animal. I would have replaced a trait to boost handle Animal but there seems to only be Pioneer which is off limits... </p><p></p><p>With that done I'll leave Taniwha's INT at 4 and assume he understands me when I speak to him. How many tricks does an animal with 4 INT know?</p><p></p><p>I'll say that Maui is finalised but hold the right to change him around if the circumstances change if a ruling is made.</p><p></p><p>Does that sound alright?</p><p></p><p>Anyone have any spare time to check Maui over for approval? I'm bound to have made mistakes. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Thanks to anyone who can. I imagine this is a busy time for all what with Xmas sneaking up and fast!</p><p></p><p>2 People have this to say about it: <a href="http://www.enworld.org/forum/pathfinder-rpg-discussion/314820-how-handle-druids-animal-companion.html" target="_blank">http://www.enworld.org/forum/pathfinder-rpg-discussion/314820-how-handle-druids-animal-companion.html</a></p><p></p><p>Edit: Actually perhaps it isn't as big of an issue as I thought. Its only DC 10 to Handle an Animal. I thought the training DCs were the scores needed to Handle it for those tricks (eg DC 20 to attack). Even with 7 CHA MAui only needs a 4 or better to handle Taniwha, a more than acceptable chance of failure which I'm sure will lead to much amusement (but not too often).</p><p></p><p>I've decided not to mess with his INT for now as I'm unclear as to the effect that will have. I can always raise his INT to 3 at lvl 4 once this has been clarified. For now I'll just put a +2 in Strength to help out Taniwha's trip attack (because CMB is what I roll for Trip attack right? And that is with STR even with Weapon Finesse, right?)</p><p></p><p>Sorry for all the hassle and [MENTION=6666968]Satin Knights[/MENTION] thanks for the adjustments you have been making to Maui <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jbear, post: 5744642, member: 75065"] Anyone have thoughts on this? Maui is about to go on an adventure so I'd love to finalise him and have him approved. How about for now I adjust Maui's Strength down and CON down and bump his CHA for now up to 10 so I don't receive a penalty to Handle Animal. I would have replaced a trait to boost handle Animal but there seems to only be Pioneer which is off limits... With that done I'll leave Taniwha's INT at 4 and assume he understands me when I speak to him. How many tricks does an animal with 4 INT know? I'll say that Maui is finalised but hold the right to change him around if the circumstances change if a ruling is made. Does that sound alright? Anyone have any spare time to check Maui over for approval? I'm bound to have made mistakes. :) Thanks to anyone who can. I imagine this is a busy time for all what with Xmas sneaking up and fast! 2 People have this to say about it: [url]http://www.enworld.org/forum/pathfinder-rpg-discussion/314820-how-handle-druids-animal-companion.html[/url] Edit: Actually perhaps it isn't as big of an issue as I thought. Its only DC 10 to Handle an Animal. I thought the training DCs were the scores needed to Handle it for those tricks (eg DC 20 to attack). Even with 7 CHA MAui only needs a 4 or better to handle Taniwha, a more than acceptable chance of failure which I'm sure will lead to much amusement (but not too often). I've decided not to mess with his INT for now as I'm unclear as to the effect that will have. I can always raise his INT to 3 at lvl 4 once this has been clarified. For now I'll just put a +2 in Strength to help out Taniwha's trip attack (because CMB is what I roll for Trip attack right? And that is with STR even with Weapon Finesse, right?) Sorry for all the hassle and [MENTION=6666968]Satin Knights[/MENTION] thanks for the adjustments you have been making to Maui :) [/QUOTE]
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