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<blockquote data-quote="Satin Knights" data-source="post: 5841515" data-attributes="member: 6666968"><p>1) Thanks. I have goofed that one up more than once.</p><p>2) Fixed to Orcish. I waffled on back story a half dozen times.</p><p>3) Officially, having a "poor" adventurer that has paid zero for "<a href="http://livingpf.wikia.com/wiki/Cost_of_Living" target="_blank">Cost of Living</a>", costs for meals of 1 sp or less can be swept under the rug. He didn't go for soup and watered down ale, so I went 2 sp for the cost. Unofficially, yes, we hand waive meal costs for the DWI.</p><p></p><p>4) I am going more for graceless, clumsy buffoon. He only became graceful after having six limbs to work with. And if I dropped the STR any further, the saddle bag would push him all the way into heavily encumbered.</p><p></p><p>5a) But Shield would consume that first round's actions. Mage Armor goes on early and doesn't consume the surprise round actions. If you are dungeon crawling, you can tap yourself with a wand of Mage Armor just as you get to the door and be economical. If you are forest walking, you could conceivably spend several wand charges a day for no activity.</p><p>5b) If you stop to search a room after a fight, you have burned through the shield's time and need to recast it for the next fight. A take 20 search is 2 minutes. At first level, two hours a day of protection seems better than 2 fights a day.</p><p>5c) The third issue with Shield is that the fourth level class ability of Shielded Meld gives a specified +2 shield bonus to AC. So it overlaps instead of stacking. He might pick it up as his fourth or fifth 1st level spell taken for the Magic Missile negation, just because few first levels are interesting, but not yet.</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5841515, member: 6666968"] 1) Thanks. I have goofed that one up more than once. 2) Fixed to Orcish. I waffled on back story a half dozen times. 3) Officially, having a "poor" adventurer that has paid zero for "[URL="http://livingpf.wikia.com/wiki/Cost_of_Living"]Cost of Living[/URL]", costs for meals of 1 sp or less can be swept under the rug. He didn't go for soup and watered down ale, so I went 2 sp for the cost. Unofficially, yes, we hand waive meal costs for the DWI. 4) I am going more for graceless, clumsy buffoon. He only became graceful after having six limbs to work with. And if I dropped the STR any further, the saddle bag would push him all the way into heavily encumbered. 5a) But Shield would consume that first round's actions. Mage Armor goes on early and doesn't consume the surprise round actions. If you are dungeon crawling, you can tap yourself with a wand of Mage Armor just as you get to the door and be economical. If you are forest walking, you could conceivably spend several wand charges a day for no activity. 5b) If you stop to search a room after a fight, you have burned through the shield's time and need to recast it for the next fight. A take 20 search is 2 minutes. At first level, two hours a day of protection seems better than 2 fights a day. 5c) The third issue with Shield is that the fourth level class ability of Shielded Meld gives a specified +2 shield bonus to AC. So it overlaps instead of stacking. He might pick it up as his fourth or fifth 1st level spell taken for the Magic Missile negation, just because few first levels are interesting, but not yet. Thanks. [/QUOTE]
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