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<blockquote data-quote="jkason" data-source="post: 5937000" data-attributes="member: 2710"><p>Reviewing <a href="http://livingpf.wikia.com/wiki/Feran_(mazzoli)" target="_blank">Feran</a>:</p><p></p><p>* I don't usually give build advice, but it's not really mine, so it's probably more valuable: someone pointed this out on the general Pathfinder board, I believe, but the fact is the Qinggong Monk archetype is something you can take without having to commit to anything. Since all of its changes are essentially optional, as long as you declare it at first level, you can decide to start using them whenever you like, or never touch them. I've no real sense of whether any of the swap-outs are worth it, but adding it now lets you decide that whenever you like without any real penalty. You can't add it past 1st level.</p><p></p><p>* Added regional language from the current list.</p><p></p><p>* Dodge bonuses apply to CMD - fixed</p><p></p><p>* The quarterstaff line in weapon stats lists a single attack mod, but the double-use damage. Using a quarterstaff as a double weapon incurs Two Weapon Fighting penalties as if you had a one-handed and light weapon. When only using one end, you apply the 'two handed' 1-1/2 STR mod to damage. - fixed.</p><p></p><p>* Missing the weapons / proficiencies added by APG (brass knuckles, cestus, temple sword). - fixed.</p><p></p><p>* Total for Ride skill was wrong. - fixed.</p><p></p><p>Since it changes none of Feran's current abilities or stats if you decided to graft on the Qinggong archetype, I went ahead and stamped <strong><span style="color: lime">APPROVED</span></strong> on Feran.</p></blockquote><p></p>
[QUOTE="jkason, post: 5937000, member: 2710"] Reviewing [url=http://livingpf.wikia.com/wiki/Feran_(mazzoli)]Feran[/url]: * I don't usually give build advice, but it's not really mine, so it's probably more valuable: someone pointed this out on the general Pathfinder board, I believe, but the fact is the Qinggong Monk archetype is something you can take without having to commit to anything. Since all of its changes are essentially optional, as long as you declare it at first level, you can decide to start using them whenever you like, or never touch them. I've no real sense of whether any of the swap-outs are worth it, but adding it now lets you decide that whenever you like without any real penalty. You can't add it past 1st level. * Added regional language from the current list. * Dodge bonuses apply to CMD - fixed * The quarterstaff line in weapon stats lists a single attack mod, but the double-use damage. Using a quarterstaff as a double weapon incurs Two Weapon Fighting penalties as if you had a one-handed and light weapon. When only using one end, you apply the 'two handed' 1-1/2 STR mod to damage. - fixed. * Missing the weapons / proficiencies added by APG (brass knuckles, cestus, temple sword). - fixed. * Total for Ride skill was wrong. - fixed. Since it changes none of Feran's current abilities or stats if you decided to graft on the Qinggong archetype, I went ahead and stamped [b][color=lime]APPROVED[/COLOR][/B] on Feran. [/QUOTE]
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