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<blockquote data-quote="Satin Knights" data-source="post: 5967130" data-attributes="member: 6666968"><p>Reviewing Vax:</p><p>a) In shuffling the ability scores, all the changes didn't percolate through. Weapon Dex bonus backed down to 2.</p><p>b) Con fort bonus totals as 4/6.</p><p>c) Changed Earthbreaker from Range to Reach as that seemed more appropriate.</p><p>d) In general, leading zeros are not needed. They were just in the template for placement. I have removed a few when lines were getting long enough to cause scroll bars.</p><p>e) I removed the spells sections, as they are unneeded for the moment. </p><p>f) I converted sp and cp to gold and played with alignment. It made it easier to find that you were off by four copper pieces. Fixed.</p><p>g) I did a little reformatting to eliminate some scroll bars. </p><p></p><p>Now to advice:</p><p>1) Archetypes need to be declared at level 1. Barbarian have a few good ones. So, if you are interested, this is the time to declare.</p><p>2) Selling back something to the "store" is at full price instead of the normal 1/2 price. So, spending your gold so you are down to less than 10 is usually a good idea. An alchemist's fire is always a good item.</p><p>3) Most games these days are running on group initiative. Those games have accommodations for very high initiatives, but going from 2 to 4 is not going to likely make a difference. So, if you had another trait that was also interesting, swapping it in place of the Reactionary Trait is probably worthwhile.</p><p>4) Trail rations. Having a few is a good idea, as some of us GMs are sticklers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>5) With the miserable CHA, you are so far behind on intimidate that a +1 from the trait just isn't going to help. Swapping Bully for something else would probably be a good idea too. Armor Expert, Dirty Fighter, Sacred Touch, History of Heresy, Caretaker or <a href="http://livingpf.wikia.com/wiki/Creating_a_Character#Traits" target="_blank">Resilient</a>(Will) are all good barbarian traits. My suggestions are Dirty Fighter and History of Heresy. </p><p></p><p>Vax has his first <strong><span style="color: Lime">APPROVAL</span></strong> of two.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5967130, member: 6666968"] Reviewing Vax: a) In shuffling the ability scores, all the changes didn't percolate through. Weapon Dex bonus backed down to 2. b) Con fort bonus totals as 4/6. c) Changed Earthbreaker from Range to Reach as that seemed more appropriate. d) In general, leading zeros are not needed. They were just in the template for placement. I have removed a few when lines were getting long enough to cause scroll bars. e) I removed the spells sections, as they are unneeded for the moment. f) I converted sp and cp to gold and played with alignment. It made it easier to find that you were off by four copper pieces. Fixed. g) I did a little reformatting to eliminate some scroll bars. Now to advice: 1) Archetypes need to be declared at level 1. Barbarian have a few good ones. So, if you are interested, this is the time to declare. 2) Selling back something to the "store" is at full price instead of the normal 1/2 price. So, spending your gold so you are down to less than 10 is usually a good idea. An alchemist's fire is always a good item. 3) Most games these days are running on group initiative. Those games have accommodations for very high initiatives, but going from 2 to 4 is not going to likely make a difference. So, if you had another trait that was also interesting, swapping it in place of the Reactionary Trait is probably worthwhile. 4) Trail rations. Having a few is a good idea, as some of us GMs are sticklers. ;) 5) With the miserable CHA, you are so far behind on intimidate that a +1 from the trait just isn't going to help. Swapping Bully for something else would probably be a good idea too. Armor Expert, Dirty Fighter, Sacred Touch, History of Heresy, Caretaker or [URL="http://livingpf.wikia.com/wiki/Creating_a_Character#Traits"]Resilient[/URL](Will) are all good barbarian traits. My suggestions are Dirty Fighter and History of Heresy. Vax has his first [B][COLOR=Lime]APPROVAL[/COLOR][/B] of two. [/QUOTE]
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