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<blockquote data-quote="Satin Knights" data-source="post: 5974359" data-attributes="member: 6666968"><p>Looking Aedger, I am not finding any mistakes. But I have a few comments.</p><p></p><p>A) Please change Aedger's image. I want to see the character, not the player. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The screen print hoodie is really annoying.</p><p></p><p>B) Blue is a companion, so he does not have to take the standard book feat of Improved Initiative. Toughness would be a better feat. You are limited to ones that do not require thought or intelligence.</p><p></p><p>C) <span style="color: Wheat">Caveat: <strong>My</strong> Judge's Opinion (1 of 7):</span> Blue is a mindless undead. Therefore, he will not act until instructed. So, you are going to spend a lot of "free actions" on your turn giving Blue his instructions. Be specific. He also has no memory other than his last order, so contingencies and conditionals are out. The GM has full power to interpret vague instructions in an unintended way and adjust Blue's actions accordingly. He is more a voice controlled robot than puppy.</p><p></p><p>D) A white necromancer is hard to play. But then again, easy things to do are boring. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> If you get funny looks from veteran characters, it may be that four of the last dozen games have been "take out the undead scourge" or "hunt down and kill the necromancer". Good luck! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>Aedger Beinn has his second <span style="color: Lime"><strong>APPROVAL</strong></span> and is ready for play.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5974359, member: 6666968"] Looking Aedger, I am not finding any mistakes. But I have a few comments. A) Please change Aedger's image. I want to see the character, not the player. ;) The screen print hoodie is really annoying. B) Blue is a companion, so he does not have to take the standard book feat of Improved Initiative. Toughness would be a better feat. You are limited to ones that do not require thought or intelligence. C) [COLOR=Wheat]Caveat: [B]My[/B] Judge's Opinion (1 of 7):[/COLOR] Blue is a mindless undead. Therefore, he will not act until instructed. So, you are going to spend a lot of "free actions" on your turn giving Blue his instructions. Be specific. He also has no memory other than his last order, so contingencies and conditionals are out. The GM has full power to interpret vague instructions in an unintended way and adjust Blue's actions accordingly. He is more a voice controlled robot than puppy. D) A white necromancer is hard to play. But then again, easy things to do are boring. :p If you get funny looks from veteran characters, it may be that four of the last dozen games have been "take out the undead scourge" or "hunt down and kill the necromancer". Good luck! :eek: Aedger Beinn has his second [COLOR=Lime][B]APPROVAL[/B][/COLOR] and is ready for play. [/QUOTE]
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