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<blockquote data-quote="Satin Knights" data-source="post: 6015186" data-attributes="member: 6666968"><p>Even though Elric Hanson hasn't been listed in this thread as ready, his sheet is marked as ready for review, so here we go.</p><p></p><p>a) I changed Class 01 to Fighter in the Combat Stats section. If you are going with the fighter class every time, you can remove the Class 02 references.</p><p>b) The CMD totaled to 17 instead of 16. Fixed.</p><p>c) I replaced Ability with either STR or DEX in the weapons section.</p><p>d) Greatsword is a two-hander, so it is 1.5*STR for bonus damage. Fixed.</p><p>e) You listed Favored Class bonus as an additional HP, but had not put that in the Combat stats section. It raises his HPs to 13. Fixed.</p><p>f) Class Skills with a rank in them get a bonus +3. Fixed Kn Dungeoneering and Ride.</p><p>g) A fighter doesn't get spells, so I removed those two blocks. If he picks up a casting class, it is easy to add them back.</p><p>h) Inventory were off by 3 gp. fixed and reformatted a little.</p><p>i) I added more info to the Finances section. One day I will get that into the template as well.</p><p></p><p></p><p>Overall, several little minor things that were easily corrected. But, now on to suggestions and issues.</p><p>1) Major: Archetypes are available in the APG and Ultimate Combat for the fighter. First level is when you pick the archetypes for a class. The fighter has several good ones, so you should review them and see if you want to take one or more.</p><p>2) Minor: You probably should pick up some trail rations. </p><p>3) Minor: Take a look at the whetstone in the Adventurer's Armory. Quite useful and cheap.</p><p></p><p>While the character is ready for its first approval if going plain fighter, I will let you look over the archetypes.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6015186, member: 6666968"] Even though Elric Hanson hasn't been listed in this thread as ready, his sheet is marked as ready for review, so here we go. a) I changed Class 01 to Fighter in the Combat Stats section. If you are going with the fighter class every time, you can remove the Class 02 references. b) The CMD totaled to 17 instead of 16. Fixed. c) I replaced Ability with either STR or DEX in the weapons section. d) Greatsword is a two-hander, so it is 1.5*STR for bonus damage. Fixed. e) You listed Favored Class bonus as an additional HP, but had not put that in the Combat stats section. It raises his HPs to 13. Fixed. f) Class Skills with a rank in them get a bonus +3. Fixed Kn Dungeoneering and Ride. g) A fighter doesn't get spells, so I removed those two blocks. If he picks up a casting class, it is easy to add them back. h) Inventory were off by 3 gp. fixed and reformatted a little. i) I added more info to the Finances section. One day I will get that into the template as well. Overall, several little minor things that were easily corrected. But, now on to suggestions and issues. 1) Major: Archetypes are available in the APG and Ultimate Combat for the fighter. First level is when you pick the archetypes for a class. The fighter has several good ones, so you should review them and see if you want to take one or more. 2) Minor: You probably should pick up some trail rations. 3) Minor: Take a look at the whetstone in the Adventurer's Armory. Quite useful and cheap. While the character is ready for its first approval if going plain fighter, I will let you look over the archetypes. [/QUOTE]
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